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The Puzzle of a Lifetime

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1–10 of 20 posts

Re: The Puzzle of a Lifetime

#5
> He’d saved up a bunch of money before leaving his job, and figured he’d have the game out by the end of 2013. Two years later, he had spent all his money, and Gorogoa wasn’t finished.

That's the dream, followed by the nightmare

Re: The Puzzle of a Lifetime

#6
“The fact that Annapurna could bring a dedicated marketing budget felt important.”

This article sounds like a result of that marketing, although it does sound like an interesting game. The best part is the mention of inbflat.net that I hadn't heard of before and is awsome.

Re: The Puzzle of a Lifetime

#7
I played through this last night and it was interesting, surprising, weird, and very artistically and technically competent. I think it's the most interesting game I've seen this year, and I play a lot of games. The only thing that was slightly disappointing was that it's short, which I mitigated by playing it through twice.

Re: The Puzzle of a Lifetime

#8
post #2

I think this is just a game advertisment.

Maybe it's somewhat promotional, but there's a meaningful and interesting story here. What do you want? For-profit stuff can never show up on Hacker News?

Of course not. But it's extremely clear to me that the primary focus of the article is promoting the game, and the story is secondary.

After having seen a lot of these articles, it becomes easier to distinguish the real story ones from the "ad" ones. And thats why they do it, its effective, so many people can't tell its a paid advert.

Re: The Puzzle of a Lifetime

#9
post #8

Earlier quoted context omitted.

Maybe it's somewhat promotional, but there's a meaningful and interesting story here. What do you want? For-profit stuff can never show up on Hacker News?

Of course not. But it's extremely clear to me that the primary focus of the article is promoting the game, and the story is secondary. After having seen a lot of these articles, it becomes easier to distinguish the real story ones from the "ad" ones. And thats why they do it, its effective, so many people can't tell its a paid advert.

It’s positive coverage, but that doesn’t mean it’s paid. When game journalists like things, they write positively about them.

Re: The Puzzle of a Lifetime

#10
post #6

“The fact that Annapurna could bring a dedicated marketing budget felt important.” This article sounds like a result of that marketing, although it does sound like an interesting game. The best part is the mention of inbflat.net that I hadn't heard of before and is awsome.

This is an inspiring piece of modern art. Btw, www.inbflat.net is the work of http://www.darrensolomon.com who has made a number of really cool projects that melt your mind a bit.
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