Live data from Hacker News

Half-Life and Team Fortress Networking

gamasutra.com

1–10 of 57 posts

Re: Half-Life and Team Fortress Networking

#2
Text Advertising - See The Twilio® Advantage - twilio.com‎ Adgo.twilio.com/Text/Advertising‎ Designed for Developers, Simple Pay as You Go Pricing—Talk to a Specialist Now! Get A Free API Key · Automatic Volume Discount · Global Infrastructure · Talk To An Expert Today Types: Call Tracking, Lead Alerts, Text Message Marketing, Phone Number Lookup

    MessagingProducts & PricingShort Codes for SMS & MMSSMS PricingContact Twilio

Re: Half-Life and Team Fortress Networking

#3
PSA: Add print=1 to old gamasutra articles to get a single page.

https://www.gamasutra.com/view/feature/131577/halflife_and_t...

Also, the reason many don't use TCP is that while it guarantees ordering and packet arrival people completely forget that it's doing that by adding an indeterminate amount of latency. It's not some "packets arrive perfectly / user different pipes, because [magic]" solution.

Re: Half-Life and Team Fortress Networking

#6
post #3

PSA: Add print=1 to old gamasutra articles to get a single page. https://www.gamasutra.com/view/feature/131577/halflife_and_t... Also, the reason many don't use TCP is that while it guarantees ordering and packet arrival people completely forget that it's doing that by adding an indeterminate amount of latency. It's not some "packets arrive perfectly / user different pipes, because [magic]" solution.

do you mean 'uses'?

Re: Half-Life and Team Fortress Networking

#8
post #3

PSA: Add print=1 to old gamasutra articles to get a single page. https://www.gamasutra.com/view/feature/131577/halflife_and_t... Also, the reason many don't use TCP is that while it guarantees ordering and packet arrival people completely forget that it's doing that by adding an indeterminate amount of latency. It's not some "packets arrive perfectly / user different pipes, because [magic]" solution.

do you mean 'uses'?

This comment has been downvoted, but I don‘t understand why. The phrase “user different pipes, because [magic]" is unclear to me as well.

Re: Half-Life and Team Fortress Networking

#9
> "The days of needing to do such things as manually type in IP addresses to connect to remote servers are coming rapidly to a close. Therefore, it is important for you to provide a seamless user experience for your gamers as they go on-line."

>> I miss the days of playing CS-1.5 and having to use gametiger.com to find servers to play in. Lots of pool_day and de_dats.

Re: Half-Life and Team Fortress Networking

#10

> "The days of needing to do such things as manually type in IP addresses to connect to remote servers are coming rapidly to a close. Therefore, it is important for you to provide a seamless user experience for your gamers as they go on-line." >> I miss the days of playing CS-1.5 and having to use gametiger.com to find servers to play in. Lots of pool_day and de_dats.

Yup. I hate how online matchmaking these days has made away with the community feel that picking your own server provided.
Post reply on HN