What you should know as a founder of a software company
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Re: What you should know as a founder of a software company
#2I never mentioned it in Pinboard marketing, but I moved heaven and earth to keep the site fast for everyone, and it was speed that gave the site its first toehold.
That said, I think the leap from 100 to 10,000 users is very hard, and I don't know of any advice about how to cross that gap.
Re: What you should know as a founder of a software company
#3If instead you're doing Yet Another Pinterest, then good luck, you're playing a very different game.
Re: What you should know as a founder of a software company
#4This is not a generally true statement. Big (aka successful) companies with a poor UX are likely focused on selling or some core feature set that is hard to create, and if they're big then it means they are or were making that tradeoff correctly.
In all likelihood, most startups would benefit from focusing less on UX concerns and more on selling, selling, selling.
Re: What you should know as a founder of a software company
#5> Weak user experience design makes people hate your product. Big companies can get away with it because their clients often have no other choice, but it’s a crucial point for a new market player. This is not a generally true statement. Big (aka successful) companies with a poor UX are likely focused on selling or some core feature set that is hard to create, and if they're big then it means they are or were making t…
Re: What you should know as a founder of a software company
#6> Weak user experience design makes people hate your product. Big companies can get away with it because their clients often have no other choice, but it’s a crucial point for a new market player. This is not a generally true statement. Big (aka successful) companies with a poor UX are likely focused on selling or some core feature set that is hard to create, and if they're big then it means they are or were making t…
Wikipedia, Reddit, even HN are great examples of successful projects with good enough UI. Even Gmail or Facebook had terrible UI when launched.
If you are solving a unique problem, UI is not so important.
Re: What you should know as a founder of a software company
#7> Weak user experience design makes people hate your product. Big companies can get away with it because their clients often have no other choice, but it’s a crucial point for a new market player. This is not a generally true statement. Big (aka successful) companies with a poor UX are likely focused on selling or some core feature set that is hard to create, and if they're big then it means they are or were making t…
Re: What you should know as a founder of a software company
#8Really, the key is solving something important that people absolutely need, and will overlook all these weaknesses for. Then something like a good UX is a can you can kick down the road for a long time. If instead you're doing Yet Another Pinterest, then good luck, you're playing a very different game.
A tough one. Asking myself what I absolutely need, I come up with air+water+meat+housing. And I'm a coder! =) but even for softer interpretations of "absolutely", haven't ran into any such non-niches (we're talking "people", not obscure-exotic-niche-use-case-prospects) in a long time lately.
Re: What you should know as a founder of a software company
#9One thing not on this list that is an easy win is to make your pages fast. This will separate you from 90%+ of competitors. A lot of the bloat in modern web apps and web pages is easy to remove, and people will love you for it. I never mentioned it in Pinboard marketing, but I moved heaven and earth to keep the site fast for everyone, and it was speed that gave the site its first toehold. That said, I think the leap…
Re: What you should know as a founder of a software company
#10> Weak user experience design makes people hate your product. Big companies can get away with it because their clients often have no other choice, but it’s a crucial point for a new market player. This is not a generally true statement. Big (aka successful) companies with a poor UX are likely focused on selling or some core feature set that is hard to create, and if they're big then it means they are or were making t…