Threaded vs Evented Servers
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Threaded vs Evented Servers
1–10 of 32 posts
Re: Threaded vs Evented Servers
#2Re: Threaded vs Evented Servers
#3Re: Threaded vs Evented Servers
#4The examples given seem to indicate that evented servers are as fast or faster than threaded servers. If that's the case, why doesn't everyone just use evented servers?
In the case of node.js for example a lot of libraries (mysql for example) have to be wrapped or rewritten since it would block the whole event loop.
Re: Threaded vs Evented Servers
#5Paul Tyma discusses some other myths regarding evented vs threaded servers: http://www.mailinator.com/tymaPaulMultithreaded.pdf
Re: Threaded vs Evented Servers
#6The examples given seem to indicate that evented servers are as fast or faster than threaded servers. If that's the case, why doesn't everyone just use evented servers?
Re: Threaded vs Evented Servers
#7The examples given seem to indicate that evented servers are as fast or faster than threaded servers. If that's the case, why doesn't everyone just use evented servers?
Also, most languages don't have a good way of dealing with callbacks. They tend to make the code verbose and difficult to reason about. This is especially true for non-trivial applications, where there are more than two or three callbacks chained together.
However, you can counter-argue that the additional complexity isn't endemic to the programming model, only certain languages. Also, in languages which support multiple threads (read: not Javascript), a hybrid approach that uses events where possible, and threads where necessary, may retain many of the benefits of the event-based approach.
Re: Threaded vs Evented Servers
#8The examples given seem to indicate that evented servers are as fast or faster than threaded servers. If that's the case, why doesn't everyone just use evented servers?
Probably because they weren't popular. And they weren't popular because they were hard to write in "classic" languages. I'd never try to write a complex asynchronous server in a language like C, or Java. But then, I'd never try to write a thread-per-connection server in Python. Limiting ourselves to popular languages only: "old" ones didn't provide good support for this kind of thing. In "new" ones evented servers are trivial with closures, simulated continuations, etc. This might seem silly, but look at the slides 36 from "Paul Tyma" mentioned in another comment. "Found that when switching between clients, the code for saving and restoring values/state was difficult" - I'm not even sure what he means by that... why save / restore? That seems like a seriously difficult way to write the code.
Then again there are places where you really shouldn't choose one over another, unless you've got a really good reason. For example in telecommunication when you're dealing with signalling, doing thread per connection is close to insane. That's one of the reasons there's only a handful of people who understand chan_sip in the Asterisk project and why it's full of DEADLOCK_AVOIDANCE macros.
Re: Threaded vs Evented Servers
#9The examples given seem to indicate that evented servers are as fast or faster than threaded servers. If that's the case, why doesn't everyone just use evented servers?
Re: Threaded vs Evented Servers
#10The examples given seem to indicate that evented servers are as fast or faster than threaded servers. If that's the case, why doesn't everyone just use evented servers?
Serially:
int handle_connection(int fd) {
...
}
int loop() {
...
while(1) {
fd = accept(listener);
handle_connection(fd);
}
}
Threaded: int handle_connection(int fd) {
...
}
int loop() {
...
while(1) {
fd = accept(listener);
thread_start(handle_connection, fd);
}
}