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iOS 11 reviewed

arstechnica.com

1–10 of 296 posts

Re: iOS 11 reviewed

#2
> All iPhone cameras support slow-mo video and Burst Mode shots, and all iPhones now include Touch ID fingerprint sensors.

All except one. ;- )

> its never-look-back approach to software compatibility.

You mean no approach to software compatibility? Is walking down the street an approach to eating ice cream?

Re: iOS 11 reviewed

#4
> Practically speaking, do I need to be able to play phone games from 2009 on my 2017 iPhone? Not really.

The problem is not that you can't play phone games from 2009 on your 2017 iPhone, tying 32b deprecation to a hardware revision would actually have been nice (regardless of the hardware still being able to run in 32b mode).

But that's not what's happening, the problem is that you can't play phone games from 2009 on your 2013~2016 iPhone which had been able to run them right until you updated iOS.

> users (who get some free space back in iOS 11)

"Free space" which they could already have gained back by removing the applications in the first place.

Re: iOS 11 reviewed

#6
It's funny to see that they are not even able to implement an Ebook reader mode. Crowd sourced data to selectively enable/disable JavaScript for invasive/resource hungry websites will save a lot of battery too!

Re: iOS 11 reviewed

#7

It's funny to see that they are not even able to implement an Ebook reader mode. Crowd sourced data to selectively enable/disable JavaScript for invasive/resource hungry websites will save a lot of battery too!

The Brave browser on iOS has per-site Javascript control.

Re: iOS 11 reviewed

#8
Review is not thorough.

One huge change in the control center is that the wifi “toggle” doesn’t toggle wifi off anymore (wait what?). It just disconnects from the current network and doesn’t reconnect for a minute or so.

If you don’t want to be tracked by wifi APs it seems you have to force touch settings into wifi and disable the adapter from there. Huge step backwards IMHO.

Re: iOS 11 reviewed

#10
post #4

> Practically speaking, do I need to be able to play phone games from 2009 on my 2017 iPhone? Not really. The problem is not that you can't play phone games from 2009 on your 2017 iPhone, tying 32b deprecation to a hardware revision would actually have been nice (regardless of the hardware still being able to run in 32b mode). But that's not what's happening, the problem is that you can't play phone games from 2009 o…

And not only does the upgrade semi-arbitrarily make old apps stop working, it's impossible to go back.
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