An algorithm that recreates 3D objects from tiny 2D images
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Re: An algorithm that recreates 3D objects from tiny 2D images
#2Re: An algorithm that recreates 3D objects from tiny 2D images
#3Re: An algorithm that recreates 3D objects from tiny 2D images
#4Could be interesting to see it run on old game sprites. The Starcraft Remastered team could have used this, for example.
Re: An algorithm that recreates 3D objects from tiny 2D images
#5Re: An algorithm that recreates 3D objects from tiny 2D images
#6Re: An algorithm that recreates 3D objects from tiny 2D images
#7Very interesting tech, though the article makes a piss poor job of explaining anything about how it works. Rendering surfaces is how literally 99.9% of 3D graphics work, not a "breakthrough" of any sorts.
Re: An algorithm that recreates 3D objects from tiny 2D images
#8I'm very excited about the potential for extracting voxel specific or procedural generated 3D objects from a low number of 2D images - primarily with a combination of Semantic Segmentation and some form of MVS. The results of papers like this and other similar ones are great progress.
Re: An algorithm that recreates 3D objects from tiny 2D images
#9Very interesting tech, though the article makes a piss poor job of explaining anything about how it works. Rendering surfaces is how literally 99.9% of 3D graphics work, not a "breakthrough" of any sorts.
It's not making a surface mesh, it's putting voxels on the surface. Again, it doesn't make that distinction very clear up front so I guess it's not targeted at people familiar with traditional 3D surface meshing.
Re: An algorithm that recreates 3D objects from tiny 2D images
#10I'm very excited about the potential for extracting voxel specific or procedural generated 3D objects from a low number of 2D images - primarily with a combination of Semantic Segmentation and some form of MVS. The results of papers like this and other similar ones are great progress.