How CircleCI Processes 4.5M Builds per Month
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How CircleCI Processes 4.5M Builds per Month
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Re: How CircleCI Processes 4.5M Builds per Month
#2Re: How CircleCI Processes 4.5M Builds per Month
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Re: How CircleCI Processes 4.5M Builds per Month
#4Re: How CircleCI Processes 4.5M Builds per Month
#5Re: How CircleCI Processes 4.5M Builds per Month
#6Some of our builds are running on CircleCI but have been trying out drone for a more container focused build. Been enjoying the flexibility and increased speed from custom build images which are trivial to make.
Re: How CircleCI Processes 4.5M Builds per Month
#7This post makes no mention of the macOS part of the CircleCI infrastructure, which is one of the trickiest parts of infrastructure IMHO. Tricky because Apple's EULA prevents virtualizing on anything other than its hardware, never more than 4 VMs per host, and not for commercial purposes...
Re: How CircleCI Processes 4.5M Builds per Month
#8Of course, that was after trying to get shippable to work.
Re: How CircleCI Processes 4.5M Builds per Month
#9Some of our builds are running on CircleCI but have been trying out drone for a more container focused build. Been enjoying the flexibility and increased speed from custom build images which are trivial to make.
Re: How CircleCI Processes 4.5M Builds per Month
#10This post makes no mention of the macOS part of the CircleCI infrastructure, which is one of the trickiest parts of infrastructure IMHO. Tricky because Apple's EULA prevents virtualizing on anything other than its hardware, never more than 4 VMs per host, and not for commercial purposes...
What's the commercial usage limitation? Is that specifically for virtualization of OSX to prevent offering a "Mac On Demand" by not letting you run the OS itself?
> (iii) to install, use and run up to two (2) additional copies or instances of the Apple Software within virtual operating system environments on each Mac Computer you own or control that is already running the Apple Software, for purposes of: (a) software development; (b) testing during software development; (c) using macOS Server; or (d) personal, non-commercial use.