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How I’m Learning ARKit

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Re: How I’m Learning ARKit

#2
I made a sample code to place a 3D sphere with ARkit. it differs from the official demo by detecting not only horizontal surfaces, but also feature points (for example, vertical walls). But so far I wasn't able to achieve the same kind of accuracy as shown by the ruler video and few other demos.

The ARKit api is very simple, I don't know what else I can do to improve the accuracy.

Re: How I’m Learning ARKit

#3

I made a sample code to place a 3D sphere with ARkit. it differs from the official demo by detecting not only horizontal surfaces, but also feature points (for example, vertical walls). But so far I wasn't able to achieve the same kind of accuracy as shown by the ruler video and few other demos. The ARKit api is very simple, I don't know what else I can do to improve the accuracy.

[deleted]

Re: How I’m Learning ARKit

#4

I made a sample code to place a 3D sphere with ARkit. it differs from the official demo by detecting not only horizontal surfaces, but also feature points (for example, vertical walls). But so far I wasn't able to achieve the same kind of accuracy as shown by the ruler video and few other demos. The ARKit api is very simple, I don't know what else I can do to improve the accuracy.

You should look at the ARKit Example app, I think they do some averaging of the feature points you get to better stabilize anchoring in real world.

Also note that since ARKit identifies points from image features, stickiness will be improved with areas that have a lot of texture, like a wood table.

I’ve been experienmenting with ARKit to see where it works and where it fails, it does terrible if you use it in a car. Try it! That’s shows that Apple relies so much on the motion data on the phone.

Message if me if anyone has any questions or interests in ARkit, love to chat :).

Re: How I’m Learning ARKit

#5
post #4

I made a sample code to place a 3D sphere with ARkit. it differs from the official demo by detecting not only horizontal surfaces, but also feature points (for example, vertical walls). But so far I wasn't able to achieve the same kind of accuracy as shown by the ruler video and few other demos. The ARKit api is very simple, I don't know what else I can do to improve the accuracy.

You should look at the ARKit Example app, I think they do some averaging of the feature points you get to better stabilize anchoring in real world. Also note that since ARKit identifies points from image features, stickiness will be improved with areas that have a lot of texture, like a wood table. I’ve been experienmenting with ARKit to see where it works and where it fails, it does terrible if you use it in a car.…

Thank you! is the placeobjects code on this page https://developer.apple.com/arkit/ , the ARkit example app you mentioned? I have been learning this code. I will double check.

Re: How I’m Learning ARKit

#6
post #4

Earlier quoted context omitted.

You should look at the ARKit Example app, I think they do some averaging of the feature points you get to better stabilize anchoring in real world. Also note that since ARKit identifies points from image features, stickiness will be improved with areas that have a lot of texture, like a wood table. I’ve been experienmenting with ARKit to see where it works and where it fails, it does terrible if you use it in a car.…

Thank you! is the placeobjects code on this page https://developer.apple.com/arkit/ , the ARkit example app you mentioned? I have been learning this code. I will double check.

[deleted]

Re: How I’m Learning ARKit

#7
post #4

Earlier quoted context omitted.

You should look at the ARKit Example app, I think they do some averaging of the feature points you get to better stabilize anchoring in real world. Also note that since ARKit identifies points from image features, stickiness will be improved with areas that have a lot of texture, like a wood table. I’ve been experienmenting with ARKit to see where it works and where it fails, it does terrible if you use it in a car.…

Thank you! is the placeobjects code on this page https://developer.apple.com/arkit/ , the ARkit example app you mentioned? I have been learning this code. I will double check.

Ya the example app. They have some really nice tips on User experience, but the code is dense. I need a few days to sit down and read through it.

Re: How I’m Learning ARKit

#8
This post is a list of links you'll find on the natural Google searches. That's fine as a gateway drug, but you'll get more mileage out of frequenting one of the AR/VR subreddits or chats.

For things in the early stages, plugging yourself into the community is more valuable than consuming the right news or tutorials.

Re: How I’m Learning ARKit

#9
post #8

This post is a list of links you'll find on the natural Google searches. That's fine as a gateway drug, but you'll get more mileage out of frequenting one of the AR/VR subreddits or chats. For things in the early stages, plugging yourself into the community is more valuable than consuming the right news or tutorials.

Sounds like good advice.

What are some of the AR/VR subreddits or chats you like?

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