Google VR Blocks: A Free 3D Modeling Tool for HTC Vive and Oculus Rift
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Re: Google VR Blocks: A Free 3D Modeling Tool for HTC Vive and Oculus Rift
#2Re: Google VR Blocks: A Free 3D Modeling Tool for HTC Vive and Oculus Rift
#3Edit: Okay thanks for the clarification! I guess I wouldn't be surprised if Google has it working internally on their own standalone Daydream hardware.
Re: Google VR Blocks: A Free 3D Modeling Tool for HTC Vive and Oculus Rift
#4Should I be surprised that this doesn't work with Google's own Daydream? I would have assumed support for that before Vive and Rift. I'm assuming there are technical limitations to doing this on Daydream but is it just not doable at all on it? Is the control not precise enough or do you need two? Edit: Okay thanks for the clarification! I guess I wouldn't be surprised if Google has it working internally on their own…
Re: Google VR Blocks: A Free 3D Modeling Tool for HTC Vive and Oculus Rift
#5Should I be surprised that this doesn't work with Google's own Daydream? I would have assumed support for that before Vive and Rift. I'm assuming there are technical limitations to doing this on Daydream but is it just not doable at all on it? Is the control not precise enough or do you need two? Edit: Okay thanks for the clarification! I guess I wouldn't be surprised if Google has it working internally on their own…
There's a bunch of hacks you can do around 3DOF, but the experience would be severely crippled without 3D tracked controllers.
Re: Google VR Blocks: A Free 3D Modeling Tool for HTC Vive and Oculus Rift
#6Should I be surprised that this doesn't work with Google's own Daydream? I would have assumed support for that before Vive and Rift. I'm assuming there are technical limitations to doing this on Daydream but is it just not doable at all on it? Is the control not precise enough or do you need two? Edit: Okay thanks for the clarification! I guess I wouldn't be surprised if Google has it working internally on their own…
Performance aside, Daydream does not have 6DOF. There's a bunch of hacks you can do around 3DOF, but the experience would be severely crippled without 3D tracked controllers.
Re: Google VR Blocks: A Free 3D Modeling Tool for HTC Vive and Oculus Rift
#7It's surprisingly powerful. The scale-shifting means it's very easy to work on something at toy soldier scale, and then shift it to be an epic hall or similar. And being able to immediately visualise the space you've created in VR, without having to work on a 2D screen then throw a headset on, is a major improvement on current VR authoring.
(I'm the developer of Left-Hand Path, a VR RPG that's been in production for a year or so, and so have authored rather a lot of VR content.)
Blocks is obviously not trying to be a pro modeling tool, but it might still end up being useful for some professional applications. And it certainly shows just how powerful a pro modeling tool in VR could be.
Re: Google VR Blocks: A Free 3D Modeling Tool for HTC Vive and Oculus Rift
#8Earlier quoted context omitted.
Performance aside, Daydream does not have 6DOF. There's a bunch of hacks you can do around 3DOF, but the experience would be severely crippled without 3D tracked controllers.
once 6DOF technology gets more advanced and more distribution, is there any use case or niche for 3DOF where it is actually the better solution?
But as far as hardware goes 3DOF is just a stepping stone; we only use it because it's easier to make. Once good, efficient 6DOF is available we can pull 3DOF out of it whenever we need to.
Re: Google VR Blocks: A Free 3D Modeling Tool for HTC Vive and Oculus Rift
#9Earlier quoted context omitted.
Performance aside, Daydream does not have 6DOF. There's a bunch of hacks you can do around 3DOF, but the experience would be severely crippled without 3D tracked controllers.
once 6DOF technology gets more advanced and more distribution, is there any use case or niche for 3DOF where it is actually the better solution?
Re: Google VR Blocks: A Free 3D Modeling Tool for HTC Vive and Oculus Rift
#10Should I be surprised that this doesn't work with Google's own Daydream? I would have assumed support for that before Vive and Rift. I'm assuming there are technical limitations to doing this on Daydream but is it just not doable at all on it? Is the control not precise enough or do you need two? Edit: Okay thanks for the clarification! I guess I wouldn't be surprised if Google has it working internally on their own…