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Liquid fun (2014)

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Re: Liquid fun (2014)

#5

I can't wait til this sort of thing is common in 3D.

It's brutally expensive, unfortunately. Moving from 2D to 3D you go from needing O(n²) particles to O(n³) particles to fill a box. That's an awful increase in complexity, and it really limits the size of what you can do.

With that said, NVIDIA has a boatload of money, top-notch hardware skills and fluid simulation experts like Matthias Müller-Fischer working on the problem. NVIDIA Flex[1] is amazing to behold.

[1]: https://youtu.be/pfonMfP__Ks

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