WebVR Experiments
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WebVR Experiments
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Re: WebVR Experiments
#2Re: WebVR Experiments
#3I don't have my cardboard on hand, but this sounds headache-inducing in VR.
Re: WebVR Experiments
#4I know we're still a far way away, but this is definitely a step in the right direction - great job Google!
Re: WebVR Experiments
#5Viewing this on a beefy desktop, running Linux-Chrome, I'm seeing ~18 FPS, with very frequent freezes and frame skips. (Especially on the ping-pong demo.) I don't have my cardboard on hand, but this sounds headache-inducing in VR.
Re: WebVR Experiments
#6Viewing this on a beefy desktop, running Linux-Chrome, I'm seeing ~18 FPS, with very frequent freezes and frame skips. (Especially on the ping-pong demo.) I don't have my cardboard on hand, but this sounds headache-inducing in VR.
I had the same experience when I saw my first online streaming video many many years ago.
Re: WebVR Experiments
#7I'm excited for the day that I can put on VR through my phone or computer and shop Amazon with hand gestures and voice. Or look through all the pictures and videos I have stored and fly through memories. I know we're still a far way away, but this is definitely a step in the right direction - great job Google!
Maybe you weren't joking. That's the even more scary thing.
Personally I like to hop on my bicycle and meet real people in the real world.
I don't even know what to think about VR at this point. :/
Re: WebVR Experiments
#8I'm excited for the day that I can put on VR through my phone or computer and shop Amazon with hand gestures and voice. Or look through all the pictures and videos I have stored and fly through memories. I know we're still a far way away, but this is definitely a step in the right direction - great job Google!
/s? FTFY Maybe you weren't joking. That's the even more scary thing. Personally I like to hop on my bicycle and meet real people in the real world. I don't even know what to think about VR at this point. :/
Re: WebVR Experiments
#9While the web is an amazing platform and I do wish it grows beyond what any app store and I think that we need to fundamentally rethink some parts of it to make it better and allow more streamlined clients to operate on top of it.
Luckily WebVR is just a client API which should not be hard to mirror in streamlined clients but I do not see yet the adoption of such approach and I think that will be awesome in terms of performance and in order to make it more portable/emendable into all kinds of devices.
That being said, having a VR experience provided on a web site like Amazon, Google, Facebook or Youtube could be interesting but I am not sure if the adoption will be wide and I do not think this is due to the technology itself but the fact that VR obstructs your entire view - it is immersive for sure - but you need to be comfortable to use it where you are sitting and most people are out and about and not exactly in their safe surroundings of their home.
This is why AR in my opinion will have a much wider adoption.
Re: WebVR Experiments
#10Although pretty cool - I am not convinced that the browser is the right medium for this but I am happy to be proven wrong! While the web is an amazing platform and I do wish it grows beyond what any app store and I think that we need to fundamentally rethink some parts of it to make it better and allow more streamlined clients to operate on top of it. Luckily WebVR is just a client API which should not be hard to mir…
I think it could be a super cool way to deliver minor time-wasters like flash games, (what with flash dying off and everything,) especially if you could quickly pause/resume them while keeping the heavy overhead confined within a browser tab.
This doesn't look quite performant enough for that, but baby steps.