Gatsbygram Case Study
gatsbyjs.org
Gatsbygram Case Study
1–10 of 17 posts
Re: Gatsbygram Case Study
#2@kylemathews, I'd love to see a one-pager on the differences and improvements between the upcoming 1.0 release and the 0.x stable branches. Jumping around Github issues and PRs to track it is difficult.
Re: Gatsbygram Case Study
#3It's great watching the ability to create fast sites by default built into modern frameworks like React rather than by returning to 90s web dev minimalism.
Re: Gatsbygram Case Study
#4Making it simple to use is an awesome and laudable goal, but I wonder whether there isn't also an opportunity here for developers who are not javascript-wizards to learn from the way Gatsby is built. I'm asking for a friend.
The things that make Gatsby tick (esp. 1.0) are decidedly not simple, but they seem like important tools and concepts for developers to understand, even if they don't singlehandedly master them.
Re: Gatsbygram Case Study
#5> Gatsby is simple Making it simple to use is an awesome and laudable goal, but I wonder whether there isn't also an opportunity here for developers who are not javascript-wizards to learn from the way Gatsby is built. I'm asking for a friend. The things that make Gatsby tick (esp. 1.0) are decidedly not simple, but they seem like important tools and concepts for developers to understand, even if they don't singlehan…
(Author of post and Gatsby)
Re: Gatsbygram Case Study
#6Having PWA optimizations by default is a huge win for sites where speed is money (marketing sites, landing pages) and pretty good for the rest of us too. It's great watching the ability to create fast sites by default built into modern frameworks like React rather than by returning to 90s web dev minimalism.
Gatsby aims to be a compiler of sorts to simplify making really high performance websites so even low-budget websites and webapps can join in the fun.
Re: Gatsbygram Case Study
#7Gatsby is awesome, as evidenced by this demo and as I've learned building a site or two with it. @kylemathews, I'd love to see a one-pager on the differences and improvements between the upcoming 1.0 release and the 0.x stable branches. Jumping around Github issues and PRs to track it is difficult.
Re: Gatsbygram Case Study
#8> Gatsby is simple Making it simple to use is an awesome and laudable goal, but I wonder whether there isn't also an opportunity here for developers who are not javascript-wizards to learn from the way Gatsby is built. I'm asking for a friend. The things that make Gatsby tick (esp. 1.0) are decidedly not simple, but they seem like important tools and concepts for developers to understand, even if they don't singlehan…
Definitely! I hope to write walk-throughs, etc. on how things work. (Author of post and Gatsby)
Re: Gatsbygram Case Study
#9Earlier quoted context omitted.
Definitely! I hope to write walk-throughs, etc. on how things work. (Author of post and Gatsby)
Hi Kyle! Gatsby is awesome! Thanks so much for your work on it :) Just wanted to give my 2 cents as someone new to javascript/react who recently took it up for a side project. I found it very easy to stay on the 'gatsby rails' so to speak, but once I tried doing some things that probably were not as standard, I had to spin my wheels for a bit to figure out how to get things to work. For example, figuring out how the…
And yeah... 0.x is definitely too magical. A lot of the changes in 1.0 are to make things more explicit and less magical. So even if there's a bit more typing, you'll feel more in control. 1.0 will also be adding a theme system which will hopefully preserve the "really easy to get going feel" while making it much easier to program whatever your project dictates once you deviate from the norm.
Re: Gatsbygram Case Study
#10Gatsby is awesome, as evidenced by this demo and as I've learned building a site or two with it. @kylemathews, I'd love to see a one-pager on the differences and improvements between the upcoming 1.0 release and the 0.x stable branches. Jumping around Github issues and PRs to track it is difficult.
That's definitely coming. Before the 1st beta for sure. Still ironing out a handful of core features...