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Understanding Agent Cooperation

deepmind.com

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Re: Understanding Agent Cooperation

#4

What an awful headline. "AI learns to compete in competitive situations" should be the precis. Basically, it learned that it didn't need to fight until there was resource scarcity in a simulation.

I think aggressive is a better (more descriptive, narrower) word than compete here.

Two racers are competing to see who runs faster, but if one pulls out a laser gun and shoots the other, that's aggressive.

Re: Understanding Agent Cooperation

#6

What an awful headline. "AI learns to compete in competitive situations" should be the precis. Basically, it learned that it didn't need to fight until there was resource scarcity in a simulation.

I think aggressive is a better (more descriptive, narrower) word than compete here. Two racers are competing to see who runs faster, but if one pulls out a laser gun and shoots the other, that's aggressive.

Not if laser guns are a part of the race. Then it's just competitive.

Re: Understanding Agent Cooperation

#7

What an awful headline. "AI learns to compete in competitive situations" should be the precis. Basically, it learned that it didn't need to fight until there was resource scarcity in a simulation.

I think aggressive is a better (more descriptive, narrower) word than compete here. Two racers are competing to see who runs faster, but if one pulls out a laser gun and shoots the other, that's aggressive.

The game included the ability to shoot the other player with no consequence - it sounds aggressive because "laser beam" but if you called it "tagging" then it would more clearly just be an in-rules option.

Re: Understanding Agent Cooperation

#8

What an awful headline. "AI learns to compete in competitive situations" should be the precis. Basically, it learned that it didn't need to fight until there was resource scarcity in a simulation.

I think aggressive is a better (more descriptive, narrower) word than compete here. Two racers are competing to see who runs faster, but if one pulls out a laser gun and shoots the other, that's aggressive.

It's a loaded word in the context of the headline, and the manner in which it was used in the story body, especially when combined with "stress" to create an image of a sort of edgy killing machine.

Actually, it's an interesting word. Dictionary definitions of aggression frequently revolve around emotions - it's a very human word, probably not suitable for AI.

Re: Understanding Agent Cooperation

#9
post #6

Earlier quoted context omitted.

I think aggressive is a better (more descriptive, narrower) word than compete here. Two racers are competing to see who runs faster, but if one pulls out a laser gun and shoots the other, that's aggressive.

Not if laser guns are a part of the race. Then it's just competitive.

In real life, the game rules are whatever is physically possible, taking into account the risk of getting caught and the corresponding fine.

It is all good fun and laser tag until the AI manages the interests of your bank, your insurer, the stock market, everyone, and you desperately need a liberal government to enforce serious penalties for increasingly complex loopholes that the AI finds in a few seconds.

Re: Understanding Agent Cooperation

#10

Earlier quoted context omitted.

I think aggressive is a better (more descriptive, narrower) word than compete here. Two racers are competing to see who runs faster, but if one pulls out a laser gun and shoots the other, that's aggressive.

The game included the ability to shoot the other player with no consequence - it sounds aggressive because "laser beam" but if you called it "tagging" then it would more clearly just be an in-rules option.

I don't think "in-rules" and "aggressive" are mutually exclusive.

It's fair to call blitzing the QB an aggressive move in American football.

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