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We Won’t See Hard AR Anytime Soon (2012)

blogs.valvesoftware.com

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Re: We Won’t See Hard AR Anytime Soon (2012)

#2
I think it's safe to say we won't be seeing truly immersive VR any time soon either. At least any that doesn't make you want to blow chunks, or has a compelling and broad raisondetre.

It's interesting to me since I've followed VR/AR for 40 years myself, and what I can say is if you look at the money and hype that have surrounded HMD's (especially in the last couple of years), the technology is still just not there, and neither are the applications.

That said, a lot of very bright people are doing very cool things with technology in the name of VR/AR. That can only be a good thing.

So keep at it...

Nice article, thanks for resurfacing it.

Re: We Won’t See Hard AR Anytime Soon (2012)

#4
post #2

I think it's safe to say we won't be seeing truly immersive VR any time soon either. At least any that doesn't make you want to blow chunks, or has a compelling and broad raisondetre. It's interesting to me since I've followed VR/AR for 40 years myself, and what I can say is if you look at the money and hype that have surrounded HMD's (especially in the last couple of years), the technology is still just not there, a…

> won't be seeing truly immersive VR any time soon either.

Have you demoed VR on a PC, or at least PSVR? I've heard this far too often from people who have only seen a phone HMD, which are complete and utter crap (apart from the mobility aspects - which has recently been solved for Vive).

Re: We Won’t See Hard AR Anytime Soon (2012)

#6
Since SciFi in relation to AR is mentioned I though a recent episode of Black Mirror I watched was pretty interesting ("Men Against Fire", S3E5). I won't spoil it but the general idea was pretty interesting/food for though with regards to uses of AR.

Re: We Won’t See Hard AR Anytime Soon (2012)

#7
post #4
post #2

I think it's safe to say we won't be seeing truly immersive VR any time soon either. At least any that doesn't make you want to blow chunks, or has a compelling and broad raisondetre. It's interesting to me since I've followed VR/AR for 40 years myself, and what I can say is if you look at the money and hype that have surrounded HMD's (especially in the last couple of years), the technology is still just not there, a…

> won't be seeing truly immersive VR any time soon either. Have you demoed VR on a PC, or at least PSVR? I've heard this far too often from people who have only seen a phone HMD, which are complete and utter crap (apart from the mobility aspects - which has recently been solved for Vive).

Rift and Hololens.

I get that there is an immediate "Wow" factor, but then I wander off and look at the real world, and think "Holy crap!".

They are good, I get that... Not great but something. I don't understand the purpose though.

The best virtual reality experiences I've ever had have been between the pages of a book, or induced by psychotropic substances.

If they can fix the latency, resolution and FOV issues, reduce the size of the headsets and make them cost $150, I can see that a certain sector of people might sit at home on the couch and do whatever they do. But moving around with those things on seems like an accident waiting to happen, even more so if they get the display technology right.

For AR, I can see it as a technology used in business a lot more than for the consumer.

That said, as one of the comments in the article mentioned... would be great to ditch my monitors and have an ultra wide panoramic coding experience. But again, that is more of a business application.

I really struggle with the fatigue aspects.

And yes you are right, the phone stuff is abysmal.

Re: We Won’t See Hard AR Anytime Soon (2012)

#8
post #7
post #4

Earlier quoted context omitted.

> won't be seeing truly immersive VR any time soon either. Have you demoed VR on a PC, or at least PSVR? I've heard this far too often from people who have only seen a phone HMD, which are complete and utter crap (apart from the mobility aspects - which has recently been solved for Vive).

Rift and Hololens. I get that there is an immediate "Wow" factor, but then I wander off and look at the real world, and think "Holy crap!". They are good, I get that... Not great but something. I don't understand the purpose though. The best virtual reality experiences I've ever had have been between the pages of a book, or induced by psychotropic substances. If they can fix the latency, resolution and FOV issues, re…

> For AR, I can see it as a technology used in business a lot more than for the consumer.

I'll be the first to criticize VR for being expensive, but the Hololens is absurd - you'd think that Microsoft would have paid attention to the Glass stillbirth. Oculus pulled off $600 devkits, which gave VR a fighting chance. AR has no fighting chance right now, not at that price, not with so few devs making apps (and many of the issues in the article still apply).

Re: We Won’t See Hard AR Anytime Soon (2012)

#9
post #6

Since SciFi in relation to AR is mentioned I though a recent episode of Black Mirror I watched was pretty interesting ("Men Against Fire", S3E5). I won't spoil it but the general idea was pretty interesting/food for though with regards to uses of AR.

This episode was really depressing. I am glad that this show highlights potential abuses of technology to the extent highlighted in this episode as this was not something I even considered.

Reading this article, it seems like we should be on the cusp of realizing this technology. Does anyone know if this will be hitting the mainstream in the next couple of years?

Re: We Won’t See Hard AR Anytime Soon (2012)

#10
post #6

Since SciFi in relation to AR is mentioned I though a recent episode of Black Mirror I watched was pretty interesting ("Men Against Fire", S3E5). I won't spoil it but the general idea was pretty interesting/food for though with regards to uses of AR.

Likewise I believe S02E01 - the Christmas episode - shares the idea a similarly dystopian fate for AR.
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