Post Virtual Reality Sadness
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Post Virtual Reality Sadness
1–10 of 163 posts
Re: Post Virtual Reality Sadness
#2Re: Post Virtual Reality Sadness
#3I remember feeling like this after:
- Playing with MS Paint on Windows 3.1 for hours on end until my eyes burned when i was 8.
- Inhaling Lord of the Rings in about a week when i was 10.
- Playing Ocarina of Time for 12 hours a day as a young teen.
- Playing WoW in 100-hour weeks as an undergrad on summer break.
Re: Post Virtual Reality Sadness
#4Re: Post Virtual Reality Sadness
#5Here's a fun thought that is really more of a science-fiction writing prompt: The author talks about his instinct to interact with the real world in the same way he interacted with the VR world. What if, as humans develop more and more realistic and immersive VR systems, it gives their bodies a real evolutionary incentive to develop telekinetic abilities?
Re: Post Virtual Reality Sadness
#6Of course people can and will get addicted to almost anything. VR may be healthier than heavy drinking, heroin, meth, etc.
Re: Post Virtual Reality Sadness
#7Here's a fun thought that is really more of a science-fiction writing prompt: The author talks about his instinct to interact with the real world in the same way he interacted with the VR world. What if, as humans develop more and more realistic and immersive VR systems, it gives their bodies a real evolutionary incentive to develop telekinetic abilities?
Re: Post Virtual Reality Sadness
#8Re: Post Virtual Reality Sadness
#9I'm sure after you have the time to become "normalized" to VR, the real world will seem less depressing. perhaps even refreshing.
Re: Post Virtual Reality Sadness
#10VR will probably be THE solution to overpopulation. Slow, but painless.
Netflix' CEO seems to already be thinking about this:
http://www.ibtimes.com/simulation-hypothesis-matrix-possible...