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No Shit in the App Store? Oh Please

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Re: No Shit in the App Store? Oh Please

#2
At the very core, he has a point. The delivery I don't care for, but again. He does have a valid point. It's hard to say that the AppStore wants quality.

But like I said in a comment earlier today, I'll gladly welcome a lack of 'quality' for a nice big helping of choice as a consumer.

Re: No Shit in the App Store? Oh Please

#3
Apple can't really control for quality when they've got a million apps in the store. I mean, the idea of rejecting crappy apps probably came about when people were thinking "oh, apps will trickle in a few hundred at a time" instead of flood in. So they take steps like saying "must use Apple tools". On a Mac, cross-platform Java/QT/Wine apps that totally ignore UI custom are incredibly annoying, so that's probably where Apple is coming from in terms of viewing "non-Apple tools" as resulting in poor UI.

And it's silly to ask why Apps are censored but movies/music/TV isn't. The answer's obvious - iTunes includes parental controls for media that allow for blocking content based on industry-standard ratings, and there's no such rating/control system for apps. If the App Store contains a Daily Tits Calendar App, then parents have to completely block their kids from getting apps from the App Store themselves, whereas parents can let kids buy PG-13 stuff in the iTunes store without worrying about them buying R-rated movies or explicit songs.

Re: No Shit in the App Store? Oh Please

#4

Apple can't really control for quality when they've got a million apps in the store. I mean, the idea of rejecting crappy apps probably came about when people were thinking "oh, apps will trickle in a few hundred at a time" instead of flood in. So they take steps like saying "must use Apple tools". On a Mac, cross-platform Java/QT/Wine apps that totally ignore UI custom are incredibly annoying, so that's probably whe…

Applications in the App Store can be rated "R" or "mature" or something like that as well. At one point there was a nice pocket shitstorm because Apple was requiring anything pulling in content from the internet to carry this rating. Because kids might search for "fuck" in your twitter app.

Also, not to sound like a broken record, but Playboy app is there and doing well.

Re: No Shit in the App Store? Oh Please

#5
I'm not familiar with exactly how CS5 generates iPhone apps but I'm curious how these apps would have handled something like multiple cameras. If Adobe's UI control doesn't include a camera switching button what happens when you install the app on an iPhone 4G? Do you have to wait for Adobe to update their library and for the developer to re-submit the application? Do previously submitted applications using Apple's APIs directly automatically inherit the camera switch button? Is the user going to sit there fumbling with the app annoyed that they can't use the features of the new phone they bought? To me that's a very compelling case to restrict non-Apple approved tools. Not sure this is actually the case or not -- just speculation. I think we're entering a phase of technology being so widely used that even the smallest glitches, bugs and inconsistencies are increasingly unacceptable to people.

Re: No Shit in the App Store? Oh Please

#6

Apple can't really control for quality when they've got a million apps in the store. I mean, the idea of rejecting crappy apps probably came about when people were thinking "oh, apps will trickle in a few hundred at a time" instead of flood in. So they take steps like saying "must use Apple tools". On a Mac, cross-platform Java/QT/Wine apps that totally ignore UI custom are incredibly annoying, so that's probably whe…

On a Mac, cross-platform Java/QT/Wine apps that totally ignore UI custom are incredibly annoying

That's true, but it doesn't really apply to games, where even "native" apps almost always use their own UIs. And it doesn't apply at all to frameworks like MonoTouch, which call exactly the same native UI methods that ObjC apps do.

It's a power grab pure and simple. Flash is the primary target, Android is secondary, and if as a tertiary effect it reduces the percentage of crap apps, that's a nice bonus.

Re: No Shit in the App Store? Oh Please

#7
post #5

I'm not familiar with exactly how CS5 generates iPhone apps but I'm curious how these apps would have handled something like multiple cameras. If Adobe's UI control doesn't include a camera switching button what happens when you install the app on an iPhone 4G? Do you have to wait for Adobe to update their library and for the developer to re-submit the application? Do previously submitted applications using Apple's A…

> If Adobe's UI control doesn't include a camera switching button what happens when you install the app on an iPhone 4G?

Flash CS5 isn't going to be used to build the next big application. It will, however, be very useful for creating (or porting) games and other multimedia experiences. The iPhone 4G will likely have a higher resolution screen and Flash itself mostly resolution independent -- it might not take long for Adobe to update CS5 and all those developers could have 4G ready high-res apps in less time than it takes an Objective-C developers to fire up Photoshop. It's really not as simple as you make it out to be.

> Do previously submitted applications using Apple's APIs directly automatically inherit the camera switch button?

Most likely not.

> Is the user going to sit there fumbling with the app annoyed that they can't use the features of the new phone they bought?

It's been mentioned many times when discussing Apple's rule changes that developers and apps are easily replaceable. If Joe Developer doesn't update his app, it'll just be replaced by another app by another developer.

Re: No Shit in the App Store? Oh Please

#8
post #7
post #5

I'm not familiar with exactly how CS5 generates iPhone apps but I'm curious how these apps would have handled something like multiple cameras. If Adobe's UI control doesn't include a camera switching button what happens when you install the app on an iPhone 4G? Do you have to wait for Adobe to update their library and for the developer to re-submit the application? Do previously submitted applications using Apple's A…

> If Adobe's UI control doesn't include a camera switching button what happens when you install the app on an iPhone 4G? Flash CS5 isn't going to be used to build the next big application. It will, however, be very useful for creating (or porting) games and other multimedia experiences. The iPhone 4G will likely have a higher resolution screen and Flash itself mostly resolution independent -- it might not take long f…

> it might not take long for Adobe to update CS5 and all those developers could have 4G ready high-res apps in less time than it takes an Objective-C developers to fire up Photoshop.

Right, because Adobe has always been known for the speed and quality of its updates, especially on the Mac platform.

Re: No Shit in the App Store? Oh Please

#9
post #5

I'm not familiar with exactly how CS5 generates iPhone apps but I'm curious how these apps would have handled something like multiple cameras. If Adobe's UI control doesn't include a camera switching button what happens when you install the app on an iPhone 4G? Do you have to wait for Adobe to update their library and for the developer to re-submit the application? Do previously submitted applications using Apple's A…

I don't understand what you are trying to say. Will today's apps magically support the features of tomorrow's phones, just by using Apples SDK? Like even if it has no awareness of a camera, suddenly buttons for two cameras appear out of nowhere? That doesn't seem to make much sense to me.

Typically, you'd use the technology that supports the things you want to do. If you want to program a 3d shooter, at the time being you wouldn't choose HTML 5 as the underlying technology. For a Twitter client HTML 5 might be preferable to OpenGL. Likewise, if your app needs a camera, you'd pick a framework that supports a camera.

Also, even if you don't use the Apple SDK, you would still have to use the Apple API, so you would still get all the benefits of the Apple UI anyway.

Re: No Shit in the App Store? Oh Please

#10

Apple can't really control for quality when they've got a million apps in the store. I mean, the idea of rejecting crappy apps probably came about when people were thinking "oh, apps will trickle in a few hundred at a time" instead of flood in. So they take steps like saying "must use Apple tools". On a Mac, cross-platform Java/QT/Wine apps that totally ignore UI custom are incredibly annoying, so that's probably whe…

On a Mac, cross-platform Java/QT/Wine apps that totally ignore UI custom are incredibly annoying That's true, but it doesn't really apply to games, where even "native" apps almost always use their own UIs. And it doesn't apply at all to frameworks like MonoTouch, which call exactly the same native UI methods that ObjC apps do. It's a power grab pure and simple. Flash is the primary target, Android is secondary, and i…

It really doesn't apply to games because often people simply don't bother to port them to the Mac. And a regularly given reason, beyond the obvious market size issue is that Apple simply doesn't support game developers, often to the point of being antagonistic. Déjà vu, all over again?
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