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Manic Digger – A multiplayer block-building voxel game, Minecraft clone

github.com

1–10 of 29 posts

Re: Manic Digger – A multiplayer block-building voxel game, Minecraft clone

#2
If you like this, check out minetest too. (minetest.net)

Its got rendering improved over Mojang's Minecraft (with built-in shader support,) infinite world size in all directions (not just horizontally), and a very high-performance C++ implementation.

It also has a very well-supported and well documented mod API, and an active community. You should check it out.

Re: Manic Digger – A multiplayer block-building voxel game, Minecraft clone

#6
So this is written in c# and can be transcompiled to JavaScript... Is there any public servers that will host your world?

My daughters play minetest and love it. However, they each have an old reconditioned laptop, and their shared world is hosted on one of them, so that laptop has to be on and running minetest even if only the other wants to play and create.

A browser-based world would be so much easier.

Re: Manic Digger – A multiplayer block-building voxel game, Minecraft clone

#7

So this is written in c# and can be transcompiled to JavaScript... Is there any public servers that will host your world? My daughters play minetest and love it. However, they each have an old reconditioned laptop, and their shared world is hosted on one of them, so that laptop has to be on and running minetest even if only the other wants to play and create. A browser-based world would be so much easier.

Why not host it on an always online raspberry pi ?

Re: Manic Digger – A multiplayer block-building voxel game, Minecraft clone

#8

If you like this, check out minetest too. (minetest.net) Its got rendering improved over Mojang's Minecraft (with built-in shader support,) infinite world size in all directions (not just horizontally), and a very high-performance C++ implementation. It also has a very well-supported and well documented mod API, and an active community. You should check it out.

>very high-performance C++

C++ does not automatically mean "very high-performance". A lot of users get worse framerates than with Minecraft (not everyone, though!), and the entity/"mob" code used to be insanely slow, at least a year ago.

Re: Manic Digger – A multiplayer block-building voxel game, Minecraft clone

#10

If you like this, check out minetest too. (minetest.net) Its got rendering improved over Mojang's Minecraft (with built-in shader support,) infinite world size in all directions (not just horizontally), and a very high-performance C++ implementation. It also has a very well-supported and well documented mod API, and an active community. You should check it out.

>very high-performance C++ C++ does not automatically mean "very high-performance". A lot of users get worse framerates than with Minecraft (not everyone, though!), and the entity/"mob" code used to be insanely slow, at least a year ago.

While I find your second sentence quite insightful, the first sentence seems to fight a straw man.

(GP stated that this software is high-performance, and that it is written in C++. They didn't claim it to be high-performance because of C++.)

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