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Offer to game programmers from a Blender 3D developer

blenderartists.org

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Re: Offer to game programmers from a Blender 3D developer

#3
post #2

I think this is one of those moments where it would be considered wrong to disagree, but everyone eventually will just disregard it due to impracticality.

It might work in a place like New York City. One of the Android groups here is doing some OpenGL stuff. We're trying Blender, but most of us are a little challenged.

http://www.nycjava.net/JSPWiki/Wiki.jsp?page=JavaMobileStudy...

Re: Offer to game programmers from a Blender 3D developer

#4
post #3
post #2

I think this is one of those moments where it would be considered wrong to disagree, but everyone eventually will just disregard it due to impracticality.

It might work in a place like New York City. One of the Android groups here is doing some OpenGL stuff. We're trying Blender, but most of us are a little challenged. http://www.nycjava.net/JSPWiki/Wiki.jsp?page=JavaMobileStudy...

It's not that hard to feel challenged when it comes to Blender. If you can afford it, check out Silo3D - probably the most intuitive 3D tool I've ever used; it doesn't support animation yet, though.

Re: Offer to game programmers from a Blender 3D developer

#6

Interesting idea, but the barrier of entry to contribute code to a complex project like Blender is waaaaaaaaay higher than the artists there seem to imagine.

I don't know, having seen the quality of some models programmers (including myself) have made... the barrier of entry for non-sucky 3d models seems larger... If you aren't lucky to work in an "A" grade game, odds are high that you'll never be able to do anything other than diddle.

Re: Offer to game programmers from a Blender 3D developer

#8

Interesting idea, but the barrier of entry to contribute code to a complex project like Blender is waaaaaaaaay higher than the artists there seem to imagine.

I never really thought the barrier to entry for blender was that high. I tinkered in the blender codebase for a while and the code isn't that hard to understand. They've since made huge strides in code organization so it's even easier. Blender was my first real introduction to hacking on C code and I found the dev community very helpful and accommodating.

Re: Offer to game programmers from a Blender 3D developer

#9
post #3
post #2

I think this is one of those moments where it would be considered wrong to disagree, but everyone eventually will just disregard it due to impracticality.

It might work in a place like New York City. One of the Android groups here is doing some OpenGL stuff. We're trying Blender, but most of us are a little challenged. http://www.nycjava.net/JSPWiki/Wiki.jsp?page=JavaMobileStudy...

As a Blender user myself I can say that it is very challenging to get started, but once you learn all the keyboard shortcuts things become very fast and easy to use. I feel that Blender gives me more control, even though learning it was rather hard.

Re: Offer to game programmers from a Blender 3D developer

#10
post #9
post #3

Earlier quoted context omitted.

It might work in a place like New York City. One of the Android groups here is doing some OpenGL stuff. We're trying Blender, but most of us are a little challenged. http://www.nycjava.net/JSPWiki/Wiki.jsp?page=JavaMobileStudy...

As a Blender user myself I can say that it is very challenging to get started, but once you learn all the keyboard shortcuts things become very fast and easy to use. I feel that Blender gives me more control, even though learning it was rather hard.

The same is true for many other tools like Mutt, Slrn, Emacs and Vim. It takes some time to get a feeling for them, but it's always worth the initial learning effort!
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