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Rendering a Buddhabrot at 4K and Other Bad Ideas

benedikt-bitterli.me

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Re: Rendering a Buddhabrot at 4K and Other Bad Ideas

#6
post #3

This guy is very talented, he has several other cool projects on his homepage.

The fluid simulations, like [1], could and should enable so many cool games.

I can't wait to see a revival of Lemmings, or Worms, with this kind of physics.

[1] https://benedikt-bitterli.me/bbw.html

Re: Rendering a Buddhabrot at 4K and Other Bad Ideas

#7
post #6
post #3

This guy is very talented, he has several other cool projects on his homepage.

The fluid simulations, like [1], could and should enable so many cool games. I can't wait to see a revival of Lemmings, or Worms, with this kind of physics. [1] https://benedikt-bitterli.me/bbw.html

Wetrix [1] comes to mind. One of my favorite games back in the time.

[1]: https://en.wikipedia.org/wiki/Wetrix

Re: Rendering a Buddhabrot at 4K and Other Bad Ideas

#9
I almost read the title as about rendering it in a 4KB binary - realtime fractal rendering is a pretty common effect in the demoscene and definitely doable in that size category. Here are some examples:

https://www.youtube.com/watch?v=0w_xEUoK79o

https://www.youtube.com/watch?v=lvC8maVHh8Q

https://www.youtube.com/watch?v=aFCcneO5HIA

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