Atari co-founder: mobile games make me want to throw my phone
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Re: Atari co-founder: mobile games make me want to throw my phone
#2I still play games on the old 8 and 16 bit consoles, where gameplay always shone. No matter how many times you complete R-Type, you still come back for more.
Re: Atari co-founder: mobile games make me want to throw my phone
#3If they can get games to be fun again, where you want to play, rather than just kill time, that would be awesome. I still play games on the old 8 and 16 bit consoles, where gameplay always shone. No matter how many times you complete R-Type, you still come back for more.
Yeah, that's something I find really odd about most mobile games. They seem designed as a way to basically put the brain into a low energy state or something, rather than actually being interesting.
My personal experience of games like Candy Crush is that people play them on the subway or whatever when there's nothing else to do. If they had a book with them they'd read that, if someone handed them a Nintendo DS with zero effort they'd probably do that (if they could get over the ego thing).
I can't really imagine anyone setting themselves up for a marathon casual gaming session. They seem marketed to be one level above 'watching paint dry' and used in circumstances where that's the only alternative.
Re: Atari co-founder: mobile games make me want to throw my phone
#4If they can get games to be fun again, where you want to play, rather than just kill time, that would be awesome. I still play games on the old 8 and 16 bit consoles, where gameplay always shone. No matter how many times you complete R-Type, you still come back for more.
They are still fun! But the bar for creating games has been lowered. On net, that's a good thing -- we get more games to choose from overall. But one bad consequence has been that people have created lots of games that aren't fun, and especially lots of pay-for-play games that exploit people's weaknesses.
Re: Atari co-founder: mobile games make me want to throw my phone
#5Re: Atari co-founder: mobile games make me want to throw my phone
#6If they can get games to be fun again, where you want to play, rather than just kill time, that would be awesome. I still play games on the old 8 and 16 bit consoles, where gameplay always shone. No matter how many times you complete R-Type, you still come back for more.
>> rather than just kill time Yeah, that's something I find really odd about most mobile games. They seem designed as a way to basically put the brain into a low energy state or something, rather than actually being interesting. My personal experience of games like Candy Crush is that people play them on the subway or whatever when there's nothing else to do. If they had a book with them they'd read that, if someone…
You can fit lots of books on a phone!
Re: Atari co-founder: mobile games make me want to throw my phone
#7If they can get games to be fun again, where you want to play, rather than just kill time, that would be awesome. I still play games on the old 8 and 16 bit consoles, where gameplay always shone. No matter how many times you complete R-Type, you still come back for more.
On a related note: Here's a shameless plug for the Trese brothers. They make mobile games with no ads, and minimal in-app purchases. For what it's worth, I have no affiliation with them other than backing their Star Traders 2 kickstarter.
Re: Atari co-founder: mobile games make me want to throw my phone
#8Re: Atari co-founder: mobile games make me want to throw my phone
#9Re: Atari co-founder: mobile games make me want to throw my phone
#10If they can get games to be fun again, where you want to play, rather than just kill time, that would be awesome. I still play games on the old 8 and 16 bit consoles, where gameplay always shone. No matter how many times you complete R-Type, you still come back for more.
> If they can get games to be fun again They are still fun! But the bar for creating games has been lowered. On net, that's a good thing -- we get more games to choose from overall. But one bad consequence has been that people have created lots of games that aren't fun, and especially lots of pay-for-play games that exploit people's weaknesses.