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Outerra, 3d planetary engine for seamless planet rendering from space to surface

outerra.com

1–10 of 49 posts

Re: Outerra, 3d planetary engine for seamless planet rendering from space to surface

#2
If you go deep into their blog to see screenshots from the first versions you'll see just how far this project has come. The amount of work that has gone into it is staggering.

There's also nibbles, of some pretty interesting math and programming problems in there...

http://outerra.blogspot.com

Re: Outerra, 3d planetary engine for seamless planet rendering from space to surface

#4
post #3

It looks beautiful. The demo is only available on Windows tho it seems :/ Does the engine itself work on Linux/Mac/Android/whatever?

Sounds like a Linux port is on the drawing board:

http://forum.outerra.com/index.php?topic=2635.0

Re: Outerra, 3d planetary engine for seamless planet rendering from space to surface

#5
post #3

It looks beautiful. The demo is only available on Windows tho it seems :/ Does the engine itself work on Linux/Mac/Android/whatever?

It runs on OpenGL 3.3 so at least Linux and Mac should clearly be possible with some work.

Re: Outerra, 3d planetary engine for seamless planet rendering from space to surface

#6
There's some folks called I-Novae trying to do a similar thing, but making a space-fight simulator game on top as well, called Infinity: https://www.inovaestudios.com/Technology. I'd be curious to hear a technical comparison. It looks like Outerra focuses more on the planet-side and I-Novae more on the space-side.

Re: Outerra, 3d planetary engine for seamless planet rendering from space to surface

#7
This is quite impressive! The vehicles and flight simulation suggests that this is being developed for some specific game, but I couldn't find any references on the page. Does anyone know if this is the case, or if the engine is just being developed for more general purpose use?

Re: Outerra, 3d planetary engine for seamless planet rendering from space to surface

#8
post #6

There's some folks called I-Novae trying to do a similar thing, but making a space-fight simulator game on top as well, called Infinity: https://www.inovaestudios.com/Technology . I'd be curious to hear a technical comparison. It looks like Outerra focuses more on the planet-side and I-Novae more on the space-side.

For a start DirectX, so it wont work on most devices.

Re: Outerra, 3d planetary engine for seamless planet rendering from space to surface

#10

This is quite impressive! The vehicles and flight simulation suggests that this is being developed for some specific game, but I couldn't find any references on the page. Does anyone know if this is the case, or if the engine is just being developed for more general purpose use?

Based on http://www.outerra.com/jobs.html and http://titanim.net/www/:

"[Outerra is hiring] to work on several game and simulation projects for large defense contractors in partnership with TitanIM", with the latter being "A global sandbox [...] simulation software platform" and "[holding] the exclusive license to the [Outerra] world rendering engine for military applications."

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