Building the Tamagotchi Singularity
spritesmods.com
Building the Tamagotchi Singularity
1–10 of 14 posts
Re: Building the Tamagotchi Singularity
#2I spend a lot of time answering questions from patients through instant messages.
Most questions are similar in nature.
My first thought was, can we make this for humans?
Re: Building the Tamagotchi Singularity
#3Re: Building the Tamagotchi Singularity
#4Re: Building the Tamagotchi Singularity
#5I'm a researcher on online cognitive behavioral therapy. I spend a lot of time answering questions from patients through instant messages. Most questions are similar in nature. My first thought was, can we make this for humans?
Re: Building the Tamagotchi Singularity
#6However... 13 Tamagotchi? We still need the "trillions and trillions". Maybe the next step is to make a SETI@Home style (or something less centralized) distributed Tamagotchi matrix.
Re: Building the Tamagotchi Singularity
#7I'm a researcher on online cognitive behavioral therapy. I spend a lot of time answering questions from patients through instant messages. Most questions are similar in nature. My first thought was, can we make this for humans?
Re: Building the Tamagotchi Singularity
#8I've tried running the thing, but it seems the AI gets stuck on the birthday selection screen. Even so, awesome project!
Re: Building the Tamagotchi Singularity
#9Sprite strikes again! And never disappoints. I remember first coming across his site as reference for a personal project, which instantly stalled me as I spent hours reading every single article. However... 13 Tamagotchi? We still need the "trillions and trillions". Maybe the next step is to make a SETI@Home style (or something less centralized) distributed Tamagotchi matrix.
Re: Building the Tamagotchi Singularity
#10It seems that a lot of effort was made into animations and sound and not more complex behaviour of emotions. Made the whole thing feel very sterile and bland. I feel that's pretty much what you get with state machines.
For anyone who want to look into building more dynamic AI, look into behaviour tree's. That shit is awesome once it clicks and you find yourself considering FSM deprecated.
The reason I bring this up is that I noticed the authors drawing over the states and it reminded me of http://gamedevelopment.tutsplus.com/tutorials/finite-state-m...
It doesn't take much until you realise how unmaintainable a state machine becomes with further complex behaviour.
http://www.gamasutra.com/blogs/ChrisSimpson/20140717/221339/...