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Announcing Docker 1.9: Production-Ready Swarm and Multi-Host Networking

blog.docker.com

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Re: Announcing Docker 1.9: Production-Ready Swarm and Multi-Host Networking

#3
"We’ve been scale testing [swarm] to 1,000 nodes and 30,000 containers and it keeps on scheduling containers in less than half a second."

That's really, really exciting. Been looking forward to the GA release of Swarm for quite some time, glad to see it here.

Re: Announcing Docker 1.9: Production-Ready Swarm and Multi-Host Networking

#6
post #2

I am curious (and afraid to look): How much breakage and backwards-incompatible API changes are there this time 'round?

Here's a changelog for the API:

https://docs.docker.com/engine/reference/api/docker_remote_a...

The API is backwards compatible, so you if you don't want any of the new features, there is no breakage! E.g. if you're using Docker 1.8 (API version 1.20), prefix your API calls with /1.20/ and you're safe to upgrade to Docker 1.9.

Re: Announcing Docker 1.9: Production-Ready Swarm and Multi-Host Networking

#8
I've been watching these 5 RCs for a while now because of great additions:

- Build time variables: https://docs.docker.com/engine/reference/builder/#arg

- docker volume subcommand, finally we have a sane way to clean up left over volumes which are left by default.

Re: Announcing Docker 1.9: Production-Ready Swarm and Multi-Host Networking

#9
post #5

Does anyone know if Docker Toolbox supports NFS (or something faster than VBox Shared Folders) yet?

No direct support, but you can use scripts like https://github.com/adlogix/docker-machine-nfs to do the mount sharing yourself.

Re: Announcing Docker 1.9: Production-Ready Swarm and Multi-Host Networking

#10
post #8

I've been watching these 5 RCs for a while now because of great additions: - Build time variables: https://docs.docker.com/engine/reference/builder/#arg - docker volume subcommand, finally we have a sane way to clean up left over volumes which are left by default.

Volumes have been an underdeveloped part of the Docker world for a long time. It took a long time, but it looks very promising.
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