Protopiper: Physically Sketching Room-Sized Objects at Actual Scale
1–10 of 20 posts
Re: Protopiper: Physically Sketching Room-Sized Objects at Actual Scale
#2Re: Protopiper: Physically Sketching Room-Sized Objects at Actual Scale
#3This reminds me of a talk by Brett Victor [1] "The Humane Representation of Thought".
Brett thinks we are limiting ourselfs by expressing our thoughts in a mostly 2D scaled down domain.
This protopiper is a great example of what we will see in the future.
Re: Protopiper: Physically Sketching Room-Sized Objects at Actual Scale
#4I believe 3D sketching and CAD will be the first popular non-game application of virtual reality. 3D CAD with 2D I/O (mouse and flat monitor) has always been a little too difficult for the masses. Virtual reality with natively 3D input and output makes 3D CAD an order of magnitude easier and more fun. It could give a real boost to the 3D printing market too, as once the masses start doing CAD they're definitely going to want to print their creations.
Re: Protopiper: Physically Sketching Room-Sized Objects at Actual Scale
#5You can do a very similar thing in virtual reality with TiltBrush. You don't get a physical object at the end but you do have a lot more flexibility in the structure and appearance, and, of course, the magical power of the undo button. And maybe you could get a physical object out with the help of a 3D printer... http://tiltbrush.com I believe 3D sketching and CAD will be the first popular non-game application of vir…
Michael Deering (at the time chief engineer of Sun) had a similar feeling in the mid-'90s, and built an interesting demo called HoloSketch: http://michaelfrankdeering.com/blog/projects/graphics_softwa...
Paper: http://cumincad.architexturez.net/system/files/pdf/a91e.cont...
Re: Protopiper: Physically Sketching Room-Sized Objects at Actual Scale
#6You can do a very similar thing in virtual reality with TiltBrush. You don't get a physical object at the end but you do have a lot more flexibility in the structure and appearance, and, of course, the magical power of the undo button. And maybe you could get a physical object out with the help of a 3D printer... http://tiltbrush.com I believe 3D sketching and CAD will be the first popular non-game application of vir…
Re: Protopiper: Physically Sketching Room-Sized Objects at Actual Scale
#7You can do a very similar thing in virtual reality with TiltBrush. You don't get a physical object at the end but you do have a lot more flexibility in the structure and appearance, and, of course, the magical power of the undo button. And maybe you could get a physical object out with the help of a 3D printer... http://tiltbrush.com I believe 3D sketching and CAD will be the first popular non-game application of vir…
Re: Protopiper: Physically Sketching Room-Sized Objects at Actual Scale
#8You can do a very similar thing in virtual reality with TiltBrush. You don't get a physical object at the end but you do have a lot more flexibility in the structure and appearance, and, of course, the magical power of the undo button. And maybe you could get a physical object out with the help of a 3D printer... http://tiltbrush.com I believe 3D sketching and CAD will be the first popular non-game application of vir…
I would prefer creating virtual objects for this kind of prototyping because they do not produce plastic waste. I wonder if the protopiper device can be used with biodegradable tape.