GPT-5.5
openai.com
GPT-5.5
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#6> To better utilize GPUs, Codex analyzed weeks’ worth of production traffic patterns and wrote custom heuristic algorithms to optimally partition and balance work. The effort had an outsized impact, increasing token generation speeds by over 20%.
The ability for agentic LLMs to improve computational efficiency/speed is a highly impactful domain I wish was more tested than with benchmarks. From my experience Opus is still much better than GPT/Codex in this aspect, but given that OpenAI is getting material gains out of this type of performancemaxxing and they have an increasing incentive to continue doing so given cost/capacity issues, I wonder if OpenAI will continue optimizing for it.
Re: GPT-5.5
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#9The game that this prompt generated looks pretty decent visually. A big part of this likely due to the fact the meshes were created using a seperate tool (probably meshy, tripo.ai, or similiar) and not generated by 5.5 itself.
It really seems like we could be at the dawn of a new era similiar to flash, where any gamer or hobbyist can generate game concepts quickly and instantly publish them to the web. Three.js in particular is really picking up as the primary way to design games with AI, in spite of the fact it's not even a game engine, just a web rendering library.