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GPT-5.5

openai.com

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Re: GPT-5.5

#5
Benchmarks are favorable enough they're comparing to non-OpenAI models again. Interesting that tokens/second is similar to 5.4. Maybe there's some genuine innovation beyond bigger model better this time?

Re: GPT-5.5

#6
The more interesting part of the announcement than "it's better at benchmarks":

> To better utilize GPUs, Codex analyzed weeks’ worth of production traffic patterns and wrote custom heuristic algorithms to optimally partition and balance work. The effort had an outsized impact, increasing token generation speeds by over 20%.

The ability for agentic LLMs to improve computational efficiency/speed is a highly impactful domain I wish was more tested than with benchmarks. From my experience Opus is still much better than GPT/Codex in this aspect, but given that OpenAI is getting material gains out of this type of performancemaxxing and they have an increasing incentive to continue doing so given cost/capacity issues, I wonder if OpenAI will continue optimizing for it.

Re: GPT-5.5

#7
I like that they waited for opus 4.7 to come out first so they had a few days to find the benchmarks that gpt 5.5 is better at

Re: GPT-5.5

#9
A playable 3D dungeon arena prototype built with Codex and GPT models. Codex handled the game architecture, TypeScript/Three.js implementation, combat systems, enemy encounters, HUD feedback, and GPT‑generated environment textures. Character models, character textures, and animations were created with third-party asset-generation tools

The game that this prompt generated looks pretty decent visually. A big part of this likely due to the fact the meshes were created using a seperate tool (probably meshy, tripo.ai, or similiar) and not generated by 5.5 itself.

It really seems like we could be at the dawn of a new era similiar to flash, where any gamer or hobbyist can generate game concepts quickly and instantly publish them to the web. Three.js in particular is really picking up as the primary way to design games with AI, in spite of the fact it's not even a game engine, just a web rendering library.

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