Apple introduces a universal design across platforms
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Re: Apple introduces a universal design across platforms
#2[deleted]
Re: Apple introduces a universal design across platforms
#3I wonder how much of this transparent/glass design language is setting Apple up for AR interfaces where UI is overlaid on what you're looking at. Since you literally cannot have fully opaque elements with AR glasses this would be a smart way to ensure overall design is unified across platforms.
Re: Apple introduces a universal design across platforms
#4[deleted]
Re: Apple introduces a universal design across platforms
#5Apple's new video presentation style is so cloying, it really didn't help with the letdown this software is.
Re: Apple introduces a universal design across platforms
#6Some Windows Vista designer is shedding a tear right now. Got such a huge nostalgia hit watching the "liquid glass" demos during the keynote. Installing a leaked "Longhorn" OS on a PC back in 2005 and seeing all the translucent refractive glass really felt magical and futuristic. 20 years later, everything old is new again.
Re: Apple introduces a universal design across platforms
#7Some Windows Vista designer is shedding a tear right now. Got such a huge nostalgia hit watching the "liquid glass" demos during the keynote. Installing a leaked "Longhorn" OS on a PC back in 2005 and seeing all the translucent refractive glass really felt magical and futuristic. 20 years later, everything old is new again.
My nostalgia with glass goes bit further to KDE 2 or 3.
Re: Apple introduces a universal design across platforms
#8[deleted]
Re: Apple introduces a universal design across platforms
#9Awesome I wasn't having enough trouble figuring out what I could tap and not now everything has this crappy distorted look.
Re: Apple introduces a universal design across platforms
#10Awesome I wasn't having enough trouble figuring out what I could tap and not now everything has this crappy distorted look.
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