Show HN: Another C++ Lua Wrapper
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Show HN: Another C++ Lua Wrapper
1–10 of 13 posts
Re: Show HN: Another C++ Lua Wrapper
#2Re: Show HN: Another C++ Lua Wrapper
#3Looks interesting. I've recently released a C++ project that embeds Lua ( https://github.com/systemed/tilemaker , a utility to make 'vector tiles' directly from OpenStreetMap data dumps) but installation of Luabind is pretty much the pain point for everyone who's tried it. (bjam? I mean, why?) A header-only library is really tempting.
Re: Show HN: Another C++ Lua Wrapper
#4Looks interesting. I've recently released a C++ project that embeds Lua ( https://github.com/systemed/tilemaker , a utility to make 'vector tiles' directly from OpenStreetMap data dumps) but installation of Luabind is pretty much the pain point for everyone who's tried it. (bjam? I mean, why?) A header-only library is really tempting.
Hope it works for you - love to hear some additional feedback.
Re: Show HN: Another C++ Lua Wrapper
#5Earlier quoted context omitted.
Hope it works for you - love to hear some additional feedback.
Seems really well done and well documented. Sorry to ask this without exploring the code myself (!), but there is a check in common.hpp for C++14 compliant compiler. What features of C++14 are you using in this project?
Re: Show HN: Another C++ Lua Wrapper
#6Could you explain exactly what yours does differently?
Re: Show HN: Another C++ Lua Wrapper
#7Earlier quoted context omitted.
Hope it works for you - love to hear some additional feedback.
Seems really well done and well documented. Sorry to ask this without exploring the code myself (!), but there is a check in common.hpp for C++14 compliant compiler. What features of C++14 are you using in this project?
Re: Show HN: Another C++ Lua Wrapper
#8If you've written this, presumably you've found something lacking in the other eight billion Lua/C++ bindings (I agree, they all have major deficiencies, such that Luabind remains my "least bad" choice). Could you explain exactly what yours does differently?
Re: Show HN: Another C++ Lua Wrapper
#9If you've written this, presumably you've found something lacking in the other eight billion Lua/C++ bindings (I agree, they all have major deficiencies, such that Luabind remains my "least bad" choice). Could you explain exactly what yours does differently?