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Show HN: World of X – An Interactive Exploration of the World of Marvel's X-Men

world-of-x.com

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Re: Show HN: World of X – An Interactive Exploration of the World of Marvel's X-Men

#2
Cross-posted this to Designer News, but just wanted to share it here as well as I just finished building and deploying this morning. Ever since Marvel announced their API, I've been looking to find something to build using it. A friend of mine is big on MeteorJS, so I decided to combine the two - using Meteor, the Marvel API, and the Google Maps API, I put together this interactive map that lets you explore the world of the X-Men based around key locations in their history and the stories based there.

Re: Show HN: World of X – An Interactive Exploration of the World of Marvel's X-Men

#6

Cross-posted this to Designer News, but just wanted to share it here as well as I just finished building and deploying this morning. Ever since Marvel announced their API, I've been looking to find something to build using it. A friend of mine is big on MeteorJS, so I decided to combine the two - using Meteor, the Marvel API, and the Google Maps API, I put together this interactive map that lets you explore the world…

The fact that there's a Marvel API is amazing in itself!

http://developer.marvel.com/docs

Re: Show HN: World of X – An Interactive Exploration of the World of Marvel's X-Men

#7

Pretty cool. Zoom animation was choppy, quad core FF/mac. `esc` key should zoom back out imo.

Yeah, I actually just changed it to a simple zoom with no pan about an hour ago. I was using an interval to adjust the zoom function with the Google Maps API, but everyone said it seemed super choppy. Unfortunate, because I was hoping that would be a cool effect, but don't want to let something like that get in the way of a good user experience. So now just panning to the location at your current zoom level when you click a marker, hopefully that's smoother!

Re: Show HN: World of X – An Interactive Exploration of the World of Marvel's X-Men

#8
post #3

Pretty cool. Some kind of clustering solution for points that are near each other would be nice.

Agreed entirely - there's a set of Google Maps utility tools that Google put out that tie into the API and I'm actually using the markers with labels one to show the markers as it is now. They also have a library that can cluster markers. From my initial research, those two can't exactly work alongside each other (due to conflicts), but I'll certainly look into possibilities of combining them for a better experience.

Re: Show HN: World of X – An Interactive Exploration of the World of Marvel's X-Men

#9
Great work! I saw your map on The Next Web [1], so it looks like you're already getting some good press.

My first thought was this map reminded me of Cerebro, so I expected to be able to find individual characters too. That could be a nice next step.

And after that, maybe some map overlays to show the geographic distribution and progression of various Marvel Universe events.

Then ?

And finally, profit!

[1] http://thenextweb.com/insider/2014/09/24/interactive-map-x-m...

Re: Show HN: World of X – An Interactive Exploration of the World of Marvel's X-Men

#10

Cross-posted this to Designer News, but just wanted to share it here as well as I just finished building and deploying this morning. Ever since Marvel announced their API, I've been looking to find something to build using it. A friend of mine is big on MeteorJS, so I decided to combine the two - using Meteor, the Marvel API, and the Google Maps API, I put together this interactive map that lets you explore the world…

Great work! Please also create this for alternate timelines, i.e. Age of Apocalypse :D
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