Show HN: Yeah, a Ruby video game framework
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Re: Show HN: Yeah, a Ruby video game framework
#2Re: Show HN: Yeah, a Ruby video game framework
#3Please ask me any questions you have! Feedback is appreciated.
Re: Show HN: Yeah, a Ruby video game framework
#4That name sounds really confusing. Looks neat otherwise.
Re: Show HN: Yeah, a Ruby video game framework
#5Author here. Make sure to check out the examples and docs! This is alpha-stage software, but there is roughly enough functionality to build a complete modern video game. Please ask me any questions you have! Feedback is appreciated.
Re: Show HN: Yeah, a Ruby video game framework
#6That name sounds really confusing. Looks neat otherwise.
Re: Show HN: Yeah, a Ruby video game framework
#7Author here. Make sure to check out the examples and docs! This is alpha-stage software, but there is roughly enough functionality to build a complete modern video game. Please ask me any questions you have! Feedback is appreciated.
Is the main benefit to Yeah vs. other frameworks (Gosu in particular) that it compiles to JS? I'm actually weighing game framework options for a project I want to undertake.
A major feature of Yeah is a Processing/HTML5 Canvas-like drawing API. http://rdoc.info/github/yeahrb/yeah/9f065a6/Yeah/Display
Yeah is in early development; more time-saving constructs and functionality are in the works (animated sprites, collision detection, touch controls, etc).
Yeah compiles to JS now, though it is platform-agnostic - in the future it will also compile into PC executables and mobile apps.
Re: Show HN: Yeah, a Ruby video game framework
#8That name sounds really confusing. Looks neat otherwise.
Re: Show HN: Yeah, a Ruby video game framework
#9Author here. Make sure to check out the examples and docs! This is alpha-stage software, but there is roughly enough functionality to build a complete modern video game. Please ask me any questions you have! Feedback is appreciated.
I'll probably be peppering you with questions/feedback next weekend, in that case. Are GitHub issues the best way to do that?