Show HN: Sparklin Wars, multiplayer Web shooter I built over 2 nights
wars.sparklinlabs.com
Show HN: Sparklin Wars, multiplayer Web shooter I built over 2 nights
1–10 of 43 posts
Re: Show HN: Sparklin Wars, multiplayer Web shooter I built over 2 nights
#2If you have any particular questions about how anything was built, I'd be happy to detail it.
EDIT: By request, I just made the repository public. It's not open source but feel free to check it out if you want to see how it was made - https://bitbucket.org/sparklinlabs/sparklinwars/
Re: Show HN: Sparklin Wars, multiplayer Web shooter I built over 2 nights
#3I built this little Web game with Node.js, Three.js, Socket.io and various other libs. I wrote an overview of the tech used here: http://sparklinlabs.com/2013/04/craftstudio-beta-release-dat... If you have any particular questions about how anything was built, I'd be happy to detail it. EDIT: By request, I just made the repository public. It's not open source but feel free to check it out if you want to see how it wa…
Do you have a public repo to browse your Coffee-scripts?
Re: Show HN: Sparklin Wars, multiplayer Web shooter I built over 2 nights
#4-sequel
A.
Re: Show HN: Sparklin Wars, multiplayer Web shooter I built over 2 nights
#5I built this little Web game with Node.js, Three.js, Socket.io and various other libs. I wrote an overview of the tech used here: http://sparklinlabs.com/2013/04/craftstudio-beta-release-dat... If you have any particular questions about how anything was built, I'd be happy to detail it. EDIT: By request, I just made the repository public. It's not open source but feel free to check it out if you want to see how it wa…
Nice project, kudos! Always interesting to see all those new Web tech knotted together for greater purposes . Do you have a public repo to browse your Coffee-scripts?
Re: Show HN: Sparklin Wars, multiplayer Web shooter I built over 2 nights
#6I built this little Web game with Node.js, Three.js, Socket.io and various other libs. I wrote an overview of the tech used here: http://sparklinlabs.com/2013/04/craftstudio-beta-release-dat... If you have any particular questions about how anything was built, I'd be happy to detail it. EDIT: By request, I just made the repository public. It's not open source but feel free to check it out if you want to see how it wa…
Simple though the gameplay is, and knowing very little little about {Node,Three}.js, I have to admit the game changed my mind a little about what is possible in "only" javascript.
Re: Show HN: Sparklin Wars, multiplayer Web shooter I built over 2 nights
#7Good job for this little game, really funny and addictive continue the good work ! -sequel A.
Re: Show HN: Sparklin Wars, multiplayer Web shooter I built over 2 nights
#8Re: Show HN: Sparklin Wars, multiplayer Web shooter I built over 2 nights
#9EDIT: OK, server restarted, game is now limited to 20 active players, should help with lag a bit.
EDIT: Lowered the limit to 16, improved some inefficiencies in the network code. Looks like it's running fairly well now.