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Show HN: My First iOS Game - Lumio

joannecdyer.com

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Re: Show HN: My First iOS Game - Lumio

#6
Just a small nitpick. @synthesize goes away in "modern" Objective C. Removing them will give new iOS developers one less thing to be annoyed about. Since you've done a great job, I think a lot of people will start with this project. Thanks!

---

@synthesize position = _position;

@synthesize lightManager = _lightManager;

@synthesize row = _row;

@synthesize column = _column;

@synthesize isPartOfRoute = _isPartOfRoute;

@synthesize topConnector = _topConnector;

@synthesize rightConnector = _rightConnector;

@synthesize lightState = _lightState;

@synthesize lightValue = _lightValue;

@synthesize gameLayer = _gameLayer;

@synthesize innerCircleSprite = _innerCircleSprite;

@synthesize outerCircleSprite = _outerCircleSprite;

@synthesize routedSprite = _routedSprite;

@synthesize valueSprite = _valueSprite;

@synthesize activeTimeRemaining = _activeTimeRemaining;

@synthesize cooldownTimeRemaining = _cooldownTimeRemaining;

@synthesize chargeTimeRemaining = _chargeTimeRemaining;

Re: Show HN: My First iOS Game - Lumio

#7
post #3

I think it's a shame that you need to pay Apple $100/year to put a free game on their app store. It seems like some sort of special exception for open source apps would be reasonable.

To play devil's advocate: Apple hosts your app, (sometimes) promotes your app, handels updating, has good uptime, etc.

Re: Show HN: My First iOS Game - Lumio

#8
post #3

I think it's a shame that you need to pay Apple $100/year to put a free game on their app store. It seems like some sort of special exception for open source apps would be reasonable.

It would be nice if iOS developers could distribute apps on their own the way Mac app developers always have, at no cost to Apple.

But if Apple is hosting an app on their CDN and listing it in their DB they'd be losing money on the amount of work involved for handling all the free apps.

Re: Show HN: My First iOS Game - Lumio

#10
post #4
post #3

I think it's a shame that you need to pay Apple $100/year to put a free game on their app store. It seems like some sort of special exception for open source apps would be reasonable.

I completely agree, huge barrier to entry.

The bigger financial barrier to entry is buying a Mac and iPhone (for those who don't own these).

After that, $99 is not a big sacrifice and you quickly recuperate your money even if you sell your app for 99¢.

I am both an iOS and Mac developer ($99 x 2 per year) and I'm in the black and then some with a couple of apps sold between 99¢ and $2.99.

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