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Show HN: Daily vibe-coding video games, day 33: Tower Defense (single prompt)

gamevibe.us

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Show HN: Daily vibe-coding video games, day 33: Tower Defense (single prompt)

#1
I'm using AI (mostly Claude) to create/publish a new video game every day

This is day 33, first stab at the tower defense genre. Most of the games (including this one) I build with a single prompt. Rarely, a couple extra prompts are needed for bug fixes or to tweak the physics/UI. Extremely rarely, the AI has difficulty making the game work right (usually drawing it) and it takes a dozen or more prompts -- but the majority of the time, it gets everything right and makes a fully playable game first try

Happy to answer any questions, just a little hobby project of mine I'm having lots of fun with :)

Show HN: Daily vibe-coding video games, day 33: Tower Defense (single prompt)
gamevibe.us

Re: Show HN: Daily vibe-coding video games, day 33: Tower Defense (single prompt)

#9
post #6

You should share more about the process. What does the prompt look like for this game for example? What language does Claude end up writing it in?

Agreed. That's more interesting than the game - for some at least ...

I did share the prompt, it's right below the game :) I do the same for most of the games I build (one each day). Some of the games take a lot of prompts to fix/adjust things, but most require only a single prompt -- this one (Tower Defense) required just 1 sentence, a few words, that's it

As for the language, the whole application is set up with c#/.net on the backend and React/vite/js on the frontend so each game is built with that in mind. No gaming engines or physics libraries or anything, Claude handwrites all of it.