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Show HN: In Browser, Serverless Quake 3 Arena

quake.wolcott.cc

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Show HN: In Browser, Serverless Quake 3 Arena

#1
I wanted to play an FPS with my kids. Every option required creating accounts, installing launchers, granting permissions, downloading companion apps — a 20-minute ordeal before anyone fires a shot. Per person. I just wanted something that works.

So I (lets be honest, Claude) compiled Quake 3 to WebAssembly. One link, no installs, no accounts. Click Host, share the 4-letter code, and you're fragging. Game traffic goes peer-to-peer over WebRTC, signaling is a single Lambda function. The whole thing costs about $1/day under heavy load.

Notes: There's probably a ton here that could be better, faster, cooler. Please fork and DIY if you're into this sort of thing :-) https://github.com/JWally/web-quaker

Show HN: In Browser, Serverless Quake 3 Arena
quake.wolcott.cc

Re: Show HN: In Browser, Serverless Quake 3 Arena

#3
post #2

You're repo is private / 404. I was trying to find info about asset compilation for the server. And is this is any way better than https://github.com/inolen/quakejs ?

Sorry about that...public now.

So the whole selling point of this approach is that after coordination with other browsers - the server is completely out of the picture. All telemetry is done peer-to-peer instead of coordinating with a central server for someone to maintain and pay for.