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Show HN: The HN Arcade

andrewgy8.github.io

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Show HN: The HN Arcade

#1
I love seeing all the small games that people build and post to this site.

I don't want to forget any, so I have built a directory/arcade for the games here that I maintain.

Feel free to check it out, add your game if its missing and let me know what you think. Thanks!

Show HN: The HN Arcade
andrewgy8.github.io

Re: Show HN: The HN Arcade

#2
Nice! There are some great games on HN, but it’s difficult to catch them all. Shout out to the creator of enclose.horse, I’ve been playing this every day since I saw it on HN.

Re: Show HN: The HN Arcade

#6
Thank you for sharing! I like the idea, I feel there is some work ahead so I could find it useful.

I opened that to see what are the most recommended games on the Hacker News (and perhaps posts introducing these, notes by authors, discussions).

Yet, I got alphabetic sorting. (Good for librarians, the worst possible for actual recommendations.)

How about: sorting some by upvotes and linking posts (with dates) when it was mentioned?

Also, if there is a game, instead of card with names, cards with screenshots would be infinitely better.

Re: Show HN: The HN Arcade

#9
post #2

Nice! There are some great games on HN, but it’s difficult to catch them all. Shout out to the creator of enclose.horse, I’ve been playing this every day since I saw it on HN.

enclose.horse is fun, I wish they removed all the clearly fake high-scores though. It would be a lot more interesting to see the actual score distribution rather than thousands of points on a level where the perfect score is 50.

Re: Show HN: The HN Arcade

#10
I love making games! I've been building a no-code game engine by extracting reusable components each time I make a new game. Started as a way to scratch my own itch, now it's becoming a proper platform. A couple games I've shipped with it:

- https://craftmygame.com/game/e310c6fcd8f4448f9dc67aac/r/play

- https://craftmygame.com/game/f977040308d84f41b615244b/r/play

Each game I build adds to the component library: multiplayer, event systems, NPC behaviors, dialogues, etc... Currently working on a multiplayer Bomberman clone which is stress-testing the networking layer.

The engine/editor is at craftmygame.com if anyone wants to poke around!

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