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Show HN: Hardtime.nvim – break bad habits and master Vim motions

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Re: Show HN: Hardtime.nvim – break bad habits and master Vim motions

#5

Love it! working on similar tool tips for my project: https://vimgolf.ai EDIT: thanks all for the feedback! Sorry there are not more levels, but if you check back in a week am adding a level editor!

This looks cool. Is it free?

Re: Show HN: Hardtime.nvim – break bad habits and master Vim motions

#6
This looks awesome! Wonder if something like this could be turned into a generalized optimization engine of sorts? Ie if the problem could be generalized for a set of available movement commands relative to used commands, you could apply it to any underlying platform.

Which is to say, i'd love to see this in Helix. I also toy with custom editors, and observability of available commands is high priority for me, a generalized solution here would be an elegant solve for that. It would also adapt to new features nicely.

Re: Show HN: Hardtime.nvim – break bad habits and master Vim motions

#7
post #5

Love it! working on similar tool tips for my project: https://vimgolf.ai EDIT: thanks all for the feedback! Sorry there are not more levels, but if you check back in a week am adding a level editor!

This looks cool. Is it free?

Thanks, it is, right now! And will have a generous free tier once finished. The only big reason I am making a priced option is for users who want AI tips to be able to have that option. Right now, I do that by having reasoning models like o3 solve the levels and then provide tips or verifying a level can be solved with certain motions.

Re: Show HN: Hardtime.nvim – break bad habits and master Vim motions

#8

Love it! working on similar tool tips for my project: https://vimgolf.ai EDIT: thanks all for the feedback! Sorry there are not more levels, but if you check back in a week am adding a level editor!

I signed up to give it a try, but when I click "Go to Levels" it takes me to https://vimgolf.ai/levels and I get a 404 error.

Re: Show HN: Hardtime.nvim – break bad habits and master Vim motions

#9
A somewhat more “complete” solution that doesn’t give you hints (thus doesn’t rely on the plugin support for all of vim’s vast functionalities), but conditions your instincts to get better: increase the latency of my whole terminal (c.f. https://unix.stackexchange.com/questions/778196/how-to-add-d...) (also see the comment) by running my terminal session on a ssh session into my own machine through a ProxyCommand of the command delay.

Re: Show HN: Hardtime.nvim – break bad habits and master Vim motions

#10
post #5

Earlier quoted context omitted.

This looks cool. Is it free?

Thanks, it is, right now! And will have a generous free tier once finished. The only big reason I am making a priced option is for users who want AI tips to be able to have that option. Right now, I do that by having reasoning models like o3 solve the levels and then provide tips or verifying a level can be solved with certain motions.

I'm always hesitant about signing up for services. would be great if there was a demo that didn't require creating an account!
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