Show HN: Real-Time Gaussian Splatting
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Re: Show HN: Real-Time Gaussian Splatting
#2Re: Show HN: Real-Time Gaussian Splatting
#3This is realtime capture/display? Presumable (at this stage) for local viewing? Is that right?
Re: Show HN: Real-Time Gaussian Splatting
#4Re: Show HN: Real-Time Gaussian Splatting
#5This is getting unreal. They're becoming fast and high fidelity. Once we get better editing capabilities and can shape the Gaussian fields, this will become the prevailing means of creating and distributing media.
Turning any source into something 4D volumetric that you can easily mold as clay, relight, reshape. A fully interactable and playable 4D canvas.
Imagine if the work being done with diffusion models could read and write from Gaussian fields instead of just pixels. It could look like anything: real life, Ghibli, Pixar, whatever.
I can't imagine where this tech will be in five years.
Re: Show HN: Real-Time Gaussian Splatting
#6OP, this is incredible. I worry that people might see a "glitchy 3D video" and might not understand the significance of this. This is getting unreal. They're becoming fast and high fidelity. Once we get better editing capabilities and can shape the Gaussian fields, this will become the prevailing means of creating and distributing media. Turning any source into something 4D volumetric that you can easily mold as clay…
Re: Show HN: Real-Time Gaussian Splatting
#7OP, this is incredible. I worry that people might see a "glitchy 3D video" and might not understand the significance of this. This is getting unreal. They're becoming fast and high fidelity. Once we get better editing capabilities and can shape the Gaussian fields, this will become the prevailing means of creating and distributing media. Turning any source into something 4D volumetric that you can easily mold as clay…
Could you or someone else wise in the ways of graphics give me a layperson's rundown of how this works, why it's considered so important, and what the technical challenges are given that an RGB+D(epth?) stream is the input?
Re: Show HN: Real-Time Gaussian Splatting
#8Re: Show HN: Real-Time Gaussian Splatting
#9OP, this is incredible. I worry that people might see a "glitchy 3D video" and might not understand the significance of this. This is getting unreal. They're becoming fast and high fidelity. Once we get better editing capabilities and can shape the Gaussian fields, this will become the prevailing means of creating and distributing media. Turning any source into something 4D volumetric that you can easily mold as clay…
Thanks so much! Even when I was putting together the demo video I was getting a little self-critical about the visual glitches. But I agree the tech will get better over time. I imagine we will be able to have virtual front row seats at any live event, and many other applications we haven't thought of yet.
100%. And style-transfer it into steam punk or H.R. Giger or cartoons or anime. Or dream up new fantasy worlds instantaneously. Explore them, play them, shape them like Minecraft-becomes-holodeck. With physics and tactile responses.
I'm so excited for everything happening in graphics right now.
Keep it up! You're at the forefront!