If you like it, you can build your own levels with my builder tool: https://ehmorris.com/bubbles/builder/ and share the levels here or via Github.
Show HN: Bubbles, a vanilla JavaScript web game
ehmorris.com
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If you like it, you can build your own levels with my builder tool: https://ehmorris.com/bubbles/builder/ and share the levels here or via Github.
Show HN: Bubbles, a vanilla JavaScript web game
ehmorris.com
Looks neat... can't drag the ball in linux chrome (dragging works for me elsewhere), maybe I'll try later on my phone.
Looks neat... can't drag the ball in linux chrome (dragging works for me elsewhere), maybe I'll try later on my phone.
One neat thing you can do is embed an SVG favicon in your html page, which will be properly rendered at all resolutions on all major browsers - plus it saves another sub-resource request. Here is the favicon at https://simpatico.io/svg
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This can help you make your already clean source even cleaner and delete some subresources. Cheers!Your source is nice and clean[1]. No dependencies is a wonderful goal. Status quo is inherently always against innovation. I like the approach the Go team took of rethinking new solutions from first principles, and I hope you got to experience the joy of that in this project. [1] https://github.com/ehmorris/bubbles/
Some rougelike mechanics would also make it possible to naturally level the gameplay -- ie., the more failures a person has the more metaprogression they get, so worse players unlock a natural easy mode.
Edit: yay, beat all levels after learning I can use slingshot multiple times