Show HN: Belshazzar's Clock, luminous paint night clock
blog.karliner.net
Show HN: Belshazzar's Clock, luminous paint night clock
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Re: Show HN: Belshazzar's Clock, luminous paint night clock
#2I imagine that you could improve the consistency and readability some by modeling the state of each pixel of paper. That way when the drum comes around you can compensate the exposure per pixel based on the current state to achieve better uniformity of display. In this way you could do exposure compensation on each row of output to make the display equally bright top to bottom. This would be similar to how a "no-refresh" epaper display works.
Re: Show HN: Belshazzar's Clock, luminous paint night clock
#3Re: Show HN: Belshazzar's Clock, luminous paint night clock
#4Sweet hack, thanks for sharing. I remember playing in the dark with luminous paper as a kid - If I remember correctly, I would take a hacked up disposable camera and put various objects in front of the paper before triggering the flash. I imagine that you could improve the consistency and readability some by modeling the state of each pixel of paper. That way when the drum comes around you can compensate the exposure…
Re: Show HN: Belshazzar's Clock, luminous paint night clock
#5I've had Aqua and Green, and they look gorgeous.
Re: Show HN: Belshazzar's Clock, luminous paint night clock
#6Not sure if you can get this where you are, but I've personally used some of these glow powders, and they get very bright: https://unitednuclear.com/glowinthedark-items-c-101_45/ I've had Aqua and Green, and they look gorgeous.
Right now I'm try to find a longer persistence photochromic for the daylight version.
Re: Show HN: Belshazzar's Clock, luminous paint night clock
#7Sweet hack, thanks for sharing. I remember playing in the dark with luminous paper as a kid - If I remember correctly, I would take a hacked up disposable camera and put various objects in front of the paper before triggering the flash. I imagine that you could improve the consistency and readability some by modeling the state of each pixel of paper. That way when the drum comes around you can compensate the exposure…
Interesting, I'll have to think about that. Actually, with rare earth paints, the big issue is persistence, which is rather too long. In the current script, I only turn the drum 1/4 turn, so it takes roughly 4 minutes to illuminate the same patch again. Otherwise the lowest digit tends to be blurred because it is a combination of the last two values.
Re: Show HN: Belshazzar's Clock, luminous paint night clock
#8Earlier quoted context omitted.
Interesting, I'll have to think about that. Actually, with rare earth paints, the big issue is persistence, which is rather too long. In the current script, I only turn the drum 1/4 turn, so it takes roughly 4 minutes to illuminate the same patch again. Otherwise the lowest digit tends to be blurred because it is a combination of the last two values.
Have you tried 360nm LED? The higher orbitals drop faster or so I've been told.
Re: Show HN: Belshazzar's Clock, luminous paint night clock
#9Sweet hack, thanks for sharing. I remember playing in the dark with luminous paper as a kid - If I remember correctly, I would take a hacked up disposable camera and put various objects in front of the paper before triggering the flash. I imagine that you could improve the consistency and readability some by modeling the state of each pixel of paper. That way when the drum comes around you can compensate the exposure…
Memories unlocked of extracting the flash unit from disposable cameras to flash on demand.
Re: Show HN: Belshazzar's Clock, luminous paint night clock
#10Looks cool, but if the "writing on the wall" is only supposed to be the current time, there are enough (much more mundane-looking of course) alternatives, e.g. https://www.walmart.com/ip/Emlimny-Digital-LED-Projection-Al...
Once you've had this on the ceiling for a while, it's annoying to have to look for time on a nightstand or your wrist.