Show HN: WebGPU + TypeScript Slime Mold
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Show HN: WebGPU + TypeScript Slime Mold
1–10 of 12 posts
Re: Show HN: WebGPU + TypeScript Slime Mold
#2It's very cool!
Re: Show HN: WebGPU + TypeScript Slime Mold
#3Re: Show HN: WebGPU + TypeScript Slime Mold
#4I will never understand why people don't lead with the link to the live demo: https://suboptimaleng.github.io/slime-sim-webgpu/ It's very cool!
Re: Show HN: WebGPU + TypeScript Slime Mold
#5Re: Show HN: WebGPU + TypeScript Slime Mold
#6Why someone would want to simulate a slime mold is something I don't understand, but more power to ya. =)
Re: Show HN: WebGPU + TypeScript Slime Mold
#7Amazed that Safari does not support WebGPU even with the latest release. Opened Chrome and it works. Very cool demo!
Just like iphones get the latest/newest features after top of the line Androids.
Re: Show HN: WebGPU + TypeScript Slime Mold
#8Amazed that Safari does not support WebGPU even with the latest release. Opened Chrome and it works. Very cool demo!
Safari Tech Preview may have it enabled by default.
Re: Show HN: WebGPU + TypeScript Slime Mold
#9The most interesting results I got were from having multiple "variants" and giving each variant parameters for their attraction to agents of their own/other type. Implementation-wise it was a variant tag for each agent and a matrix of attraction coefficients as a uniform. Playing with the params resulted in interesting behaviors, like one variant chasing another around while they both try to avoid a third.
If you're looking for an addition to this project, I'd recommend giving it a try!
Re: Show HN: WebGPU + TypeScript Slime Mold
#10Amazed that Safari does not support WebGPU even with the latest release. Opened Chrome and it works. Very cool demo!
Apple quality at its peak. Just like iphones get the latest/newest features after top of the line Androids.