Show HN: Slab – A programmable markup language for generating HTML
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Re: Show HN: Slab – A programmable markup language for generating HTML
#2Re: Show HN: Slab – A programmable markup language for generating HTML
#3similar project https://pugjs.org
Slab was initially a port to Haskell of the Pug.js templating language.
Re: Show HN: Slab – A programmable markup language for generating HTML
#4Re: Show HN: Slab – A programmable markup language for generating HTML
#5similar project https://pugjs.org
Re: Show HN: Slab – A programmable markup language for generating HTML
#6similar project https://pugjs.org
In particular, I tried to respect a principle often found in programming languages: user-defined elements (fragments) are no different than builtin ones. For example notice how `page` (which is user-defined) is used in the same way as as `body` (which is builtin) in the first code snippet of the introduction[1].
(In the future, I hope that instead of providing builtins, Slab will instead use libraries of elements. There is an undocumented feature to define elements[2].)
In Pug, to reuse bits of HTML, you can define mixins, but they are called with a `+` sign in front of their name. I also believe mixins can have expression arguments, but not other blocks of HTML. To pass blocks of HTML as "arguments", Pug provides the `extends` keyword, but I think it can only be used at the toplevel of a template. In Slab, the concept of fragments is a bit more uniform: a fragment can be used with expression arguments, and block arguments.
[1]: https://slab-lang.org/reference.html#introduction
[2]: https://github.com/hypered/slab/blob/main/examples/el.slab
Re: Show HN: Slab – A programmable markup language for generating HTML
#7Re: Show HN: Slab – A programmable markup language for generating HTML
#8You don't need to make your markup language programmable. Just write a library for a full-featured programming language which outputs the markup you want. Then you don't have to re-implement parameters, variables, loops, and such. See Lucid or Blaze in Haskell for good HTML DSLs. You can do more in one of those, combined with all the features of Haskell, than you can with Slab, Haml, Pug, or whatever else. And you do…
Re: Show HN: Slab – A programmable markup language for generating HTML
#9You don't need to make your markup language programmable. Just write a library for a full-featured programming language which outputs the markup you want. Then you don't have to re-implement parameters, variables, loops, and such. See Lucid or Blaze in Haskell for good HTML DSLs. You can do more in one of those, combined with all the features of Haskell, than you can with Slab, Haml, Pug, or whatever else. And you do…
Two, although it's possible to introspect a blaze-html -generated tree, you can't easily have tooling to, say, list HTML fragments, where they are used, which one are full HTML documents (i.e. starting with a doctype)... One of my goal with Slab is to have a "refactorable" language to write "large" HTML code bases (I'm mainly thinking of design systems reference implementations). Having a tool that can "see" the tree structure, the fragment calls, the list of files, ... opens new tooling opportunities.
I'm one of those people that says syntax doesn't matter; we should talk about semantic instead (and thus just adopt s-expressions for syntax). Yet, in this case, I think that a very lightweight syntax that maps clearly to HTML, in particular for non-programmers (e.g. designers), is very valuable.
Note also that I make available a statically-linked `slab` binary that makes super easy to start using Slab. You don't need a programming environment with a compiler and so on. (I'd like to try to create a Cosmopolitan[2] binary in the future.)
The `slab` binary also has a "watch" feature that rebuilds pages and reload the browse as you edit `.slab` files. I guess I mean that having an integrated tool can offer a very good developer (or designer ?) experience.
[1]: https://github.com/hypered/slab/blob/main/content/reference....