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Show HN: I made a pixel art editor for Windows desktop

lightcube.art

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Re: Show HN: I made a pixel art editor for Windows desktop

#2
I make game developer tools for fun and to fill a need that I myself might encounter when trying to make a game. I figured creating a pixel art editor would be a good challenge (graphics programming is hard), I wanted it to be fast and as easy to use as possible, something that Photoshop users could comfortably use as a replacement. A 99% fully functional free demo is available for download (you just can't save the layered art files to disk using the demo version).

Re: Show HN: I made a pixel art editor for Windows desktop

#3

I make game developer tools for fun and to fill a need that I myself might encounter when trying to make a game. I figured creating a pixel art editor would be a good challenge (graphics programming is hard), I wanted it to be fast and as easy to use as possible, something that Photoshop users could comfortably use as a replacement. A 99% fully functional free demo is available for download (you just can't save the l…

My biggest question is "why would I buy this and not Aseprite?". Aseprite is very well established in this space and this new tool doesn't seem like it has anythign unique to offer. Not that building a new tool isn't a good project, but when you're selling it you probably need some distinctive features, certainly if you want to win over existing users.

Re: Show HN: I made a pixel art editor for Windows desktop

#4

I make game developer tools for fun and to fill a need that I myself might encounter when trying to make a game. I figured creating a pixel art editor would be a good challenge (graphics programming is hard), I wanted it to be fast and as easy to use as possible, something that Photoshop users could comfortably use as a replacement. A 99% fully functional free demo is available for download (you just can't save the l…

My biggest question is "why would I buy this and not Aseprite?". Aseprite is very well established in this space and this new tool doesn't seem like it has anythign unique to offer. Not that building a new tool isn't a good project, but when you're selling it you probably need some distinctive features, certainly if you want to win over existing users.

Aseprite is a very good product! For me personally I don't like the interface but that's just personal taste and maybe there are others out there who might prefer something like what I've created, I would hope so. Lightcube imports PSD which last I checked Aseprite doesn't do(?), text editing is inline as opposed to a text field in a window and the shape tool includes isometric ellipse which is pain in the butt to draw. Bottom line is 80% of any pixel art editor is the same functionality as any other editor, but once you've established that you can start to add on the innovative ideas and start to differentiate. Well, that's the plan anyhow. Either way, competition is a good thing!

Re: Show HN: I made a pixel art editor for Windows desktop

#5

I make game developer tools for fun and to fill a need that I myself might encounter when trying to make a game. I figured creating a pixel art editor would be a good challenge (graphics programming is hard), I wanted it to be fast and as easy to use as possible, something that Photoshop users could comfortably use as a replacement. A 99% fully functional free demo is available for download (you just can't save the l…

My biggest question is "why would I buy this and not Aseprite?". Aseprite is very well established in this space and this new tool doesn't seem like it has anythign unique to offer. Not that building a new tool isn't a good project, but when you're selling it you probably need some distinctive features, certainly if you want to win over existing users.

Additionally, Aseprite runs on Linux, which is a big pro for me.

Re: Show HN: I made a pixel art editor for Windows desktop

#6
post #5

Earlier quoted context omitted.

My biggest question is "why would I buy this and not Aseprite?". Aseprite is very well established in this space and this new tool doesn't seem like it has anythign unique to offer. Not that building a new tool isn't a good project, but when you're selling it you probably need some distinctive features, certainly if you want to win over existing users.

Additionally, Aseprite runs on Linux, which is a big pro for me.

The Aseprite homepage mentions Windows, Ubuntu/Linux, and macOS for their trial: https://www.aseprite.org/trial/

I assume that Aseprite runs on all these platforms.

Re: Show HN: I made a pixel art editor for Windows desktop

#7
post #5

Earlier quoted context omitted.

My biggest question is "why would I buy this and not Aseprite?". Aseprite is very well established in this space and this new tool doesn't seem like it has anythign unique to offer. Not that building a new tool isn't a good project, but when you're selling it you probably need some distinctive features, certainly if you want to win over existing users.

Additionally, Aseprite runs on Linux, which is a big pro for me.

Aseprite is also open-source and free if you compile it yourself. https://github.com/aseprite/aseprite

Re: Show HN: I made a pixel art editor for Windows desktop

#8
Does it support a practical stylus-oriented workflow? Can I use all its functions in a purely touch+stylus mode, without reaching for the keyboard at all? I'm looking for such a pixel-art tool, not aware of any at the moment. (Also, I'm totally an absolute amateur, so I might be missing some.)

Re: Show HN: I made a pixel art editor for Windows desktop

#9
I am saying this in a very good way: I was 10 years old(give or take) when I started fiddling about with Macromedia(later acquired by Adobe) Flash 4 and the screenshots gave me so many flashbacks, like making dumb animations, fiddling with scenes and the strange animal that was action script. The UI looks soooooooooo familiar..

Re: Show HN: I made a pixel art editor for Windows desktop

#10
post #5

Earlier quoted context omitted.

My biggest question is "why would I buy this and not Aseprite?". Aseprite is very well established in this space and this new tool doesn't seem like it has anythign unique to offer. Not that building a new tool isn't a good project, but when you're selling it you probably need some distinctive features, certainly if you want to win over existing users.

Additionally, Aseprite runs on Linux, which is a big pro for me.

Aseprite files also can be ingested directly by tools down the line. Godot, for instance, with a plugin can setup all your animations directly from an aseprite file.
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