There are currently three tutorials and the plan is to release one every other week. Appreciate any feedback.
Show HN: A tutorial for building a 2D game engine with Go and OpenGL
nik-os.com
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There are currently three tutorials and the plan is to release one every other week. Appreciate any feedback.
Show HN: A tutorial for building a 2D game engine with Go and OpenGL
nik-os.com
I'd love to follow along with this series, but I'm on MacOS (OpenGL is deprecated for us). Any alternatives? I guess I could try to challenge myself by applying the concepts I learn with your articles with Metal or Vulkan + MoltenVK. Is that a good idea for a beginner like me? I have no experience in graphics programming.
OpenGL 4.1 was silently supported up to some version of OSX. Not sure if that is still the case. You could try changing: import github.com/go-gl/gl/v4.6-core/gl to import github.com/go-gl/gl/v4.1-core/gl and see if it works.
[1] https://github.com/KhronosGroup/Vulkan-Samples/blob/main/sam...