Show HN: I built a multiplayer voxel browser game engine
kevzettler.com
Show HN: I built a multiplayer voxel browser game engine
1–10 of 65 posts
Re: Show HN: I built a multiplayer voxel browser game engine
#2Thank you, as someone that has struggled trying things in new spaces I'm sure I've missed out on learning from others who came before me, hit a wall, and then walked away taking their knowledge with them.
I appreciate you sharing your story and work for others.
Re: Show HN: I built a multiplayer voxel browser game engine
#3> I wanted to recreate a canceled MMO called Exteel in an .io style.
I think it should be “a .io style,” since the next letter pronounced is d.
Re: Show HN: I built a multiplayer voxel browser game engine
#4It was an interesting read. I don’t really have anything to add, but wanted to kick off a pedantry argument here. > I wanted to recreate a canceled MMO called Exteel in an .io style. I think it should be “a .io style,” since the next letter pronounced is d.
Re: Show HN: I built a multiplayer voxel browser game engine
#5Re: Show HN: I built a multiplayer voxel browser game engine
#6It was an interesting read. I don’t really have anything to add, but wanted to kick off a pedantry argument here. > I wanted to recreate a canceled MMO called Exteel in an .io style. I think it should be “a .io style,” since the next letter pronounced is d.
Re: Show HN: I built a multiplayer voxel browser game engine
#7I spent months trying to make a CS like in Three.js, then I was wondering myself if it was actually worth it
I could just have used a random game engine that can export to WebGL with wasm even if the first loading was bigger, people wouldn't even notice nowadays
WebGPU is coming out if I'm correct, I wonder how good will web games run now
Re: Show HN: I built a multiplayer voxel browser game engine
#8Awesome work!
Re: Show HN: I built a multiplayer voxel browser game engine
#9It was an interesting read. I don’t really have anything to add, but wanted to kick off a pedantry argument here. > I wanted to recreate a canceled MMO called Exteel in an .io style. I think it should be “a .io style,” since the next letter pronounced is d.
Every gamedev's dream, to make their MMO, then they start to make an MMO and they realize it was a mistake.. :p