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Show HN: Tetris, but silly

unit520.net

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Show HN: Tetris, but silly

#1
Hello HN!

You can read this [1] blog post if you want to know more about some ideas that I have for this thing. This is just an experiment right now, there isn't any real game (yet). Any feedback would be appreciated, do you think this could become something that would be fun to play?

[1] https://unit520.net/posts/dead-trees-an-absurdist-block-layi...

Show HN: Tetris, but silly
unit520.net

Re: Show HN: Tetris, but silly

#4
Love this! I tried this on my phone and instinctively tried to turn my phone to make the pieces slide around (after seeing the falling/sliding physics), expecting them to react to the gyro in the phone. Then realized, right, this is a web app!

Great work, fun!

Re: Show HN: Tetris, but silly

#5

Love this! I tried this on my phone and instinctively tried to turn my phone to make the pieces slide around (after seeing the falling/sliding physics), expecting them to react to the gyro in the phone. Then realized, right, this is a web app! Great work, fun!

I'm confused by your comment, web apps can access the accelerometer fine.

Re: Show HN: Tetris, but silly

#7
post #5

Love this! I tried this on my phone and instinctively tried to turn my phone to make the pieces slide around (after seeing the falling/sliding physics), expecting them to react to the gyro in the phone. Then realized, right, this is a web app! Great work, fun!

I'm confused by your comment, web apps can access the accelerometer fine.

Sorry not a web dev or programmer, didn't realize that! Well then, that would be cool to enable.

Re: Show HN: Tetris, but silly

#10

Love this! I tried this on my phone and instinctively tried to turn my phone to make the pieces slide around (after seeing the falling/sliding physics), expecting them to react to the gyro in the phone. Then realized, right, this is a web app! Great work, fun!

Thanks for the feedback, using the phone's accelerometer is actually a great idea! As others mentioned, there are web APIs for that these days, I'll try to include something like that in the next version.
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