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Show HN: One Way Dungeon – A game I've been developing in the last five months

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Re: Show HN: One Way Dungeon – A game I've been developing in the last five months

#2
Five months ago, I quit my job and started making a game alone. One Way Dungeon was what came of it. And the accomplishment of a life goal.

I'll continue supporting the game and adding new content to it. But not at full time. I'm going back to a "normal life".

(For those who don't want to install it or don't have Android, you can play it here: https://vaskivodev.gitlab.io/onewaydungeon/builds/release-1-...)

I welcome all and any criticism. And I hope you like it. Thank you!

Re: Show HN: One Way Dungeon – A game I've been developing in the last five months

#3
post #2

Five months ago, I quit my job and started making a game alone. One Way Dungeon was what came of it. And the accomplishment of a life goal. I'll continue supporting the game and adding new content to it. But not at full time. I'm going back to a "normal life". (For those who don't want to install it or don't have Android, you can play it here: https://vaskivodev.gitlab.io/onewaydungeon/builds/release-1-... ) I welcom…

did you want to share more details?, like sales numbers, time it took to build, why you decided to return to a normal job, etc.

Re: Show HN: One Way Dungeon – A game I've been developing in the last five months

#6
OK, I've played it for a bit.

- This is effectively a progression game, where the player builds up abilities. But defeating a low-level enemy is boring and slow, even when you kill them with your first blow.

- It's disconcerting that you forget how to punch. I was expecting punching to not advance quickly, but instead it has limited uses. That's a strange metaphor.

- Everything feels slow - not because it needs better programming, but because it doesn't resolve actions fast enough. Asking whether I want to return to the start after every enemy is aggravating.

- There's no actual sense of progression or reward.

- There's no sense of danger, either.

Re: Show HN: One Way Dungeon – A game I've been developing in the last five months

#7
post #6

OK, I've played it for a bit. - This is effectively a progression game, where the player builds up abilities. But defeating a low-level enemy is boring and slow, even when you kill them with your first blow. - It's disconcerting that you forget how to punch. I was expecting punching to not advance quickly, but instead it has limited uses. That's a strange metaphor. - Everything feels slow - not because it needs bette…

> It's disconcerting that you forget how to punch.

This style of fight / abilities is almost exactly how Pokemon games work - it will be familiar to a lot of people. Actually so familiar I'd be worried about overzealous Nintendo lawyers :-P

Re: Show HN: One Way Dungeon – A game I've been developing in the last five months

#8

> And the accomplishment of a life goal. Did you write a dev blog? I'm curious what your life goal was. The game looks cool. I'll try to play it via that web link you provided.

The goal was to design and develop a game alone. And then publish it.

It's no 100% mine. But anything that isn't I paid for it. So it "came from me" anyways.

You can see the assets I bought in the credits section. And I even hired a designer to help with UI/UX.

I have a dev blog, but as development went on I kinda skimped on it. Here it is: https://vaskivodev.gitlab.io/onewaydungeon/

Re: Show HN: One Way Dungeon – A game I've been developing in the last five months

#9
post #2

Five months ago, I quit my job and started making a game alone. One Way Dungeon was what came of it. And the accomplishment of a life goal. I'll continue supporting the game and adding new content to it. But not at full time. I'm going back to a "normal life". (For those who don't want to install it or don't have Android, you can play it here: https://vaskivodev.gitlab.io/onewaydungeon/builds/release-1-... ) I welcom…

Congratulations on finishing your game, that's a huge accomplishment!

Re: Show HN: One Way Dungeon – A game I've been developing in the last five months

#10
post #6

OK, I've played it for a bit. - This is effectively a progression game, where the player builds up abilities. But defeating a low-level enemy is boring and slow, even when you kill them with your first blow. - It's disconcerting that you forget how to punch. I was expecting punching to not advance quickly, but instead it has limited uses. That's a strange metaphor. - Everything feels slow - not because it needs bette…

> Everything feels slow - not because it needs better programming, but because it doesn't resolve actions fast enough.

This is, unfortunately, a sin committed by a whole lot of games these days. Off the top of my head I can name XCOM 2, which notoriously seemed to have delays resolving actions for no discernible reason whatsoever. The mod to fix this was literally named "stop wasting my time".

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