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Show HN: O'Doyle Rules – a new rules engine for Clojure

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Re: Show HN: O'Doyle Rules – a new rules engine for Clojure

#7

Best video to see how this rules engine work would be to watch the following video: https://www.youtube.com/watch?v=6_mDiH5_hSc Zach shows how a simple RPG game is implemented with play-cljc and odoyle-rules

Thanks for sharing, I’m ashamed to admit that I never really “got” these rule engines, but seeing this example finally made things click for me.

Am I correct that there’s a very large overlap between rule engines and workflow engines, and one could use a rule engine like this to implement workflows?

Re: Show HN: O'Doyle Rules – a new rules engine for Clojure

#8

Best video to see how this rules engine work would be to watch the following video: https://www.youtube.com/watch?v=6_mDiH5_hSc Zach shows how a simple RPG game is implemented with play-cljc and odoyle-rules

Thanks for sharing, I’m ashamed to admit that I never really “got” these rule engines, but seeing this example finally made things click for me. Am I correct that there’s a very large overlap between rule engines and workflow engines, and one could use a rule engine like this to implement workflows?

I have been playing with the idea that a rule engine would work well with a state machine.

State machine manages the workflow, rule engine determines which transitions to execute?

Maybe that is overkill, but I've been trying to build a model in my head on how to model complex business processes.

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