Show HN: EVILVIL.space – My tiny 2D Zombie Game
evilvil.space
Show HN: EVILVIL.space – My tiny 2D Zombie Game
1–10 of 13 posts
Re: Show HN: EVILVIL.space – My tiny 2D Zombie Game
#2[url=https://i.imgur.com/9wCYOu7.png] [img]https://imgur.com/9wCYOu7l.png[/img] [/url]
Re: Show HN: EVILVIL.space – My tiny 2D Zombie Game
#3It's bugging on my screen resolution, I don't know why. Had to zoom to 110% in order to see the title screen. [url= https://i.imgur.com/9wCYOu7.png ] [img] https://imgur.com/9wCYOu7l.png[/img] [/url]
This could be due to https://evilvil.space/style.css
Re: Show HN: EVILVIL.space – My tiny 2D Zombie Game
#4Also, was it intended to run out of ammo after the 5 minutes?
And sometimes the zombies would bug out and go through cars and etc., weapons have short range so the player can see when they disappear in mid-air (maybe that was intended) and sometimes zombies stop coming after you unless you go in their direction.
Aside from that, the game was fun to play for the 5 minutes, to kill some boredom.
Screen Resolution: 1920x1080
Browser: Firefox 73.0.1
Linux Distribution: Arch Linux
Re: Show HN: EVILVIL.space – My tiny 2D Zombie Game
#5It's bugging on my screen resolution, I don't know why. Had to zoom to 110% in order to see the title screen. [url= https://i.imgur.com/9wCYOu7.png ] [img] https://imgur.com/9wCYOu7l.png[/img] [/url]
What is your screen resolution? OS, browser? This could be due to https://evilvil.space/style.css
@media (min-width: 1920px) {
html { font-size: 1700%; }
}
I guess this wasn't intendedRe: Show HN: EVILVIL.space – My tiny 2D Zombie Game
#6Re: Show HN: EVILVIL.space – My tiny 2D Zombie Game
#7Apart from the resolution problem (Wasn't working until I zoomed in as was already mentioned), the game gets quite repetitive fast. Also, I've discovered a bug where if you press mouse 2 you can just stop running which makes the game a lot easier since you don't run towards the enemies. Also, was it intended to run out of ammo after the 5 minutes? And sometimes the zombies would bug out and go through cars and etc.,…
>have short range | the game must be dangerous
>Also, was it intended to run out of ammo after the 5 minutes? | Yes. You can get points only in limit 5 minutes.
>And sometimes the zombies would bug out and go through cars and etc.
I don’t know why this bug appears. This seems to be related to the physics of the body in Phaser 3. Tiles are marked by me as collides, but if there are too many zombies and they begin pushing each other, then this happens.
The explanation may be this. Game with a top view. Sometimes they JUMP up and walking to me.
And thanks for solving CSS problem.
Re: Show HN: EVILVIL.space – My tiny 2D Zombie Game
#8It's bugging on my screen resolution, I don't know why. Had to zoom to 110% in order to see the title screen. [url= https://i.imgur.com/9wCYOu7.png ] [img] https://imgur.com/9wCYOu7l.png[/img] [/url]
Re: Show HN: EVILVIL.space – My tiny 2D Zombie Game
#9Re: Show HN: EVILVIL.space – My tiny 2D Zombie Game
#10Apart from the resolution problem (Wasn't working until I zoomed in as was already mentioned), the game gets quite repetitive fast. Also, I've discovered a bug where if you press mouse 2 you can just stop running which makes the game a lot easier since you don't run towards the enemies. Also, was it intended to run out of ammo after the 5 minutes? And sometimes the zombies would bug out and go through cars and etc.,…
>if you press mouse 2 | It's normal. In the lower left corner of the screen is a More! button If you want to get more points, then click on it. And more zombies will come. >have short range | the game must be dangerous >Also, was it intended to run out of ammo after the 5 minutes? | Yes. You can get points only in limit 5 minutes. >And sometimes the zombies would bug out and go through cars and etc. I don’t know why…