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Show HN: Open-Source cloud gaming service lite, inspired by Google Stadia

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Re: Show HN: Open-Source cloud gaming service lite, inspired by Google Stadia

#2
My attempt to create an opensource POC of a cloud gaming service inspired by Google Stadia. Cloud gaming is the future of gaming when all the game logic is handled on a cloud server and then media is streamed to the user, so no installation, no heavy device is needed.

Try the platform at. Recommend to use Google Chrome:

US West (San Francisco): http://usw.cloud.webgame2d.com | US East(New York): http://use.cloud.webgame2d.com

Singapore: http://sg.cloud.webgame2d.com | India (Banglore): http://idn.cloud.webgame2d.com

Europe (London): http://eu.cloud.webgame2d.com | Europe (Frankfurt): http://ger.cloud.webgame2d.com

Game Instruction For the best gaming experience, please select the closest region to you.

- Video Demo: https://www.youtube.com/watch?v=koqWB1VKflo (If you cannot play)

Game Instruction:

- Arrow keys to move

- H -> Show help

- C, V -> Start, Select

- Z, X -> A, B

- S, A -> Save (Save state), Load (Load previous saved state)

- Share button/ W -> your game state is stored in a link in clipboard, next time you can continue your game by loading that link.

- F -> Full-screen

- Quit button/ Q -> Quit the current game

*The game is designed as joystick targeting multi-platform, so you can play it on Desktop, Android (IOS is not supported yet). Our purpose is to also to bring the modern gaming experience to Retro game.

Re: Show HN: Open-Source cloud gaming service lite, inspired by Google Stadia

#5
The project is inspired by Google Stadia. When watching Google Stadia demo, most people will question how good is the latency? Will gaming experience is affected by the network?

I did some researches on that topic and WebRTC seems to be the most suitable protocol for that purpose. Some News also guess Google may apply WebRTC protocol also. I limited the project scope and made a POC of Cloud-gaming with a Go Library of WebRTC. The result indeed surprised me on how well WebRTC performs. In a good network condition, video streaming is seamless and the latency is unnoticeable.

Re: Show HN: Open-Source cloud gaming service lite, inspired by Google Stadia

#6
Fantastic work! This is so impressive engineering wise.

This is so exciting for Open Source. All the technology is there. I would love to see something so I could easily play games and then mirror my save games locally. I spend a lot of time on different computers and setting up Wine to play AoE2 drives me crazy everytime.

I just really want a Stadia that respects the users freedom :)

Re: Show HN: Open-Source cloud gaming service lite, inspired by Google Stadia

#8
post #6

Fantastic work! This is so impressive engineering wise. This is so exciting for Open Source. All the technology is there. I would love to see something so I could easily play games and then mirror my save games locally. I spend a lot of time on different computers and setting up Wine to play AoE2 drives me crazy everytime. I just really want a Stadia that respects the users freedom :)

Thanks Sean-Der and Pion team. All credits belong to the advancement in streaming technology and the open source community. Game mirroring is a very nice thing I would like to work on. I had some plans on that. :p