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Show HN: Chat Circles – Anonymous Chat Site Built with D3 and WebSockets

chatcircles.com

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Re: Show HN: Chat Circles – Anonymous Chat Site Built with D3 and WebSockets

#6
post #4

This is pretty entertaining. Congratulations. Only problem is that it spins up my computers fans like mad. What is causing this? Moving some circles on the screen should not be a big deal computation wise, should it?

Thank you! Yes I am aware of the fans issue. It has to do with D3. I am going to work on making the client more efficient to hopefully alleviate the stress that is probably unnecessarily being caused. A quick fix, for now, is to View->Zoom In in your browser or make your window smaller. Both of those temporary solutions will let you chat with no fan or way less fan.

Re: Show HN: Chat Circles – Anonymous Chat Site Built with D3 and WebSockets

#7

That looks like an interesting app! Good luck moderating this though, as users can just shove each others and spam text to hide other people's.

Thanks for checking it out. I want to do everything I can to encourage high-quality chats without sacrificing a user's free speech. Right now this means doing things like giving users a toggle to see certain kinds of content if they choose to. For example, every selfie uploaded is moderated by a human and marked sfw or nsfw manually within 2 minutes. Then users can either choose to view the nsfw selfies or have them blocked. And the "shoving" you are referring to isn't actually happening. On your screen, it may look like you are moving another user, but on their screen, you are not (you aren't actually changing their position on the server). There is no easy solution to spam/trolling on an anonymous chat site, however, a bunch of smaller solutions can hopefully start to encourage users to have more meaningful interactions.

Re: Show HN: Chat Circles – Anonymous Chat Site Built with D3 and WebSockets

#8
post #4

This is pretty entertaining. Congratulations. Only problem is that it spins up my computers fans like mad. What is causing this? Moving some circles on the screen should not be a big deal computation wise, should it?

Thank you! Yes I am aware of the fans issue. It has to do with D3. I am going to work on making the client more efficient to hopefully alleviate the stress that is probably unnecessarily being caused. A quick fix, for now, is to View->Zoom In in your browser or make your window smaller. Both of those temporary solutions will let you chat with no fan or way less fan.

Definitely would like to know how you figured that one out!
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