Show HN: SNES Style Canvas Effects
briandgls.github.io
Show HN: SNES Style Canvas Effects
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Re: Show HN: SNES Style Canvas Effects
#2Just looks like particle effects. I was hoping to see effects that were actually specific to the SNES.
Re: Show HN: SNES Style Canvas Effects
#3I drew a sprite of Dr. Robotnik (from Sonic) in his egg-shaped vehicle, which had been fitted with sleigh runners and a sinister-looking robot reindeer. I made it move across the screen with a snow effect in the foreground much like the one see here.
It's real simple to do: just add Brownian motion (a tiny random positive or negative x displacement and a tiny random positive or negative y displacement) to a velocity vector that points down and slightly to the side, and increment the snowflake's position by that per frame. Multiply that by a hundred snowflakes or so, each of which reset, or die and respawn, once they fall off the bottom and you're set.
Re: Show HN: SNES Style Canvas Effects
#4How exactly are these "SNES Style"? Just looks like particle effects. I was hoping to see effects that were actually specific to the SNES.
Re: Show HN: SNES Style Canvas Effects
#5How exactly are these "SNES Style"? Just looks like particle effects. I was hoping to see effects that were actually specific to the SNES.
https://www.gjtorikian.com/Earthbound-Battle-Backgrounds-JS/
It's a (near) perfect recreation of the battle bg's from the SNES game Earthbound